43-Issue 1
Browse by
ISSUE INFORMATION
Issue Information
[full paper
]
[meta data ]
EDITORIAL
Editorial
[full
paper ] [meta data ]
FEATURED COVER
Polygon Laplacian Made Robust
[full
paper ] [meta data ]
ARTICLES
A Robust Grid‐Based Meshing Algorithm for Embedding Self‐Intersecting Surfaces
[full paper
]
[meta data ]
Computer Graphics Forum
[full paper
]
[meta data ]
A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes
[full paper
]
[meta data ]
SkyGAN: Realistic Cloud Imagery for Image‐based Lighting
[full paper
]
[meta data ]
Real‐time Terrain Enhancement with Controlled Procedural Patterns
[full paper
]
[meta data ]
Curvature‐driven Multi‐stream Network for Feature‐preserving Mesh Denoising
[full paper
]
[meta data ]
Identifying and Visualizing Terrestrial Magnetospheric Topology using Geodesic Level Set
Method
[full paper
]
[meta data ]
Formation‐Aware Planning and Navigation with Corridor Shortest Path Maps
[full paper
]
[meta data ]
Simplified Physical Model‐based Balance‐preserving Motion Re‐targeting for Physical
Simulation
[full paper
]
[meta data ]
State of the Art in Efficient Translucent Material Rendering with BSSRDF
[full paper
]
[meta data ]
Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron
Symmetry
[full paper
]
[meta data ]
End‐to‐End Compressed Meshlet Rendering
[full paper
]
[meta data ]
Guided Exploration of Industrial Sensor Data
[full paper
]
[meta data ]
Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes
[full paper
]
[meta data ]
Quad Mesh Quantization Without a T‐Mesh
[full paper
]
[meta data ]
Auxiliary Features‐Guided Super Resolution for Monte Carlo Rendering
[full paper
]
[meta data ]
Neural Path Sampling for Rendering Pure Specular Light Transport
[full paper
]
[meta data ]
PPSurf: Combining Patches and Point Convolutions for Detailed Surface Reconstruction
[full paper
]
[meta data ]
Recent Submissions
-
Neural Path Sampling for Rendering Pure Specular Light Transport
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)Multi‐bounce, pure specular light paths produce complex lighting effects, such as caustics and sparkle highlights, which are challenging to render due to their sparse and diverse nature. We introduce a learning‐based method ... -
PPSurf: Combining Patches and Point Convolutions for Detailed Surface Reconstruction
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)3D surface reconstruction from point clouds is a key step in areas such as content creation, archaeology, digital cultural heritage and engineering. Current approaches either try to optimize a non‐data‐driven surface ... -
Quad Mesh Quantization Without a T‐Mesh
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)Grid preserving maps of triangulated surfaces were introduced for quad meshing because the 2D unit grid in such maps corresponds to a sub‐division of the surface into quad‐shaped charts. These maps can be obtained by solving ... -
Auxiliary Features‐Guided Super Resolution for Monte Carlo Rendering
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)This paper investigates super‐resolution to reduce the number of pixels to render and thus speed up Monte Carlo rendering algorithms. While great progress has been made to super‐resolution technologies, it is essentially ... -
Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)This report surveys advances in deep learning‐based modelling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations ... -
Guided Exploration of Industrial Sensor Data
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)In recent years, digitization in the industrial sector has increased steadily. Digital data not only allows us to monitor the underlying production process using machine learning methods (anomaly detection, behaviour ... -
End‐to‐End Compressed Meshlet Rendering
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)In this paper, we study rendering of end‐to‐end compressed triangle meshes using modern GPU techniques, in particular, mesh shaders. Our approach allows us to keep unstructured triangle meshes in GPU memory in compressed ... -
Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron Symmetry
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)In this paper, we present a method for creating Escher‐like spherical patterns with regular polyhedron symmetries. Using the generators of the symmetry groups associated with regular polyhedra, we first provide fast ... -
State of the Art in Efficient Translucent Material Rendering with BSSRDF
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)Sub‐surface scattering is always an important feature in translucent material rendering. When light travels through optically thick media, its transport within the medium can be approximated using diffusion theory, and is ... -
Formation‐Aware Planning and Navigation with Corridor Shortest Path Maps
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)The need to plan motions for agents with variable shape constraints such as under different formations appears in several virtual and real‐world applications of autonomous agents. In this work, we focus on planning and ... -
Simplified Physical Model‐based Balance‐preserving Motion Re‐targeting for Physical Simulation
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)In this study, we propose a novel motion re‐targeting framework that provides natural motions of target robot character models similar to the given source motions of a different skeletal structure. The natural target motion ... -
Identifying and Visualizing Terrestrial Magnetospheric Topology using Geodesic Level Set Method
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)This study introduces a novel numerical method for identifying and visualizing the terrestrial magnetic field topology in a large‐scale three‐dimensional global MHD (Magneto‐Hydro‐Dynamic) simulation. The (un)stable ... -
Real‐time Terrain Enhancement with Controlled Procedural Patterns
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)Assisting the authoring of virtual terrains is a perennial challenge in the creation of convincing synthetic landscapes. Particularly, there is a need for augmenting artist‐controlled low‐resolution models with consistent ... -
Curvature‐driven Multi‐stream Network for Feature‐preserving Mesh Denoising
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)Mesh denoising is a fundamental yet challenging task. Most of the existing data‐driven methods only consider the zero‐order information (vertex location) and first‐order information (face normal). However, higher‐order ... -
SkyGAN: Realistic Cloud Imagery for Image‐based Lighting
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)Achieving photorealism when rendering virtual scenes in movies or architecture visualizations often depends on providing a realistic illumination and background. Typically, spherical environment maps serve both as a natural ... -
A Robust Grid‐Based Meshing Algorithm for Embedding Self‐Intersecting Surfaces
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface ... -
Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)This article introduces a data‐driven locomotion style controller for full‐body human characters using gait cycle features. Based on gait analysis, we define a set of gait features that can represent various locomotion ... -
A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)As virtual worlds continue to rise in popularity, so do the expectations of users for the content of virtual scenes. Virtual worlds must be large in scope and offer enough freedom of movement to keep the audience occupied ... -
Editorial
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024) -
Polygon Laplacian Made Robust
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)