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Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
This report surveys advances in deep learning‐based modelling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations ...
A Robust Grid‐Based Meshing Algorithm for Embedding Self‐Intersecting Surfaces
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface ...
Real‐time Terrain Enhancement with Controlled Procedural Patterns
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
Assisting the authoring of virtual terrains is a perennial challenge in the creation of convincing synthetic landscapes. Particularly, there is a need for augmenting artist‐controlled low‐resolution models with consistent ...
Quad Mesh Quantization Without a T‐Mesh
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
Grid preserving maps of triangulated surfaces were introduced for quad meshing because the 2D unit grid in such maps corresponds to a sub‐division of the surface into quad‐shaped charts. These maps can be obtained by solving ...