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Neural Path Sampling for Rendering Pure Specular Light Transport
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
Multi‐bounce, pure specular light paths produce complex lighting effects, such as caustics and sparkle highlights, which are challenging to render due to their sparse and diverse nature. We introduce a learning‐based method ...
Real‐time Terrain Enhancement with Controlled Procedural Patterns
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
Assisting the authoring of virtual terrains is a perennial challenge in the creation of convincing synthetic landscapes. Particularly, there is a need for augmenting artist‐controlled low‐resolution models with consistent ...
State of the Art in Efficient Translucent Material Rendering with BSSRDF
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
Sub‐surface scattering is always an important feature in translucent material rendering. When light travels through optically thick media, its transport within the medium can be approximated using diffusion theory, and is ...