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SkyGAN: Realistic Cloud Imagery for Image‐based Lighting
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
Achieving photorealism when rendering virtual scenes in movies or architecture visualizations often depends on providing a realistic illumination and background. Typically, spherical environment maps serve both as a natural ...
Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
This report surveys advances in deep learning‐based modelling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations ...
Formation‐Aware Planning and Navigation with Corridor Shortest Path Maps
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
The need to plan motions for agents with variable shape constraints such as under different formations appears in several virtual and real‐world applications of autonomous agents. In this work, we focus on planning and ...
A Robust Grid‐Based Meshing Algorithm for Embedding Self‐Intersecting Surfaces
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface ...
Guided Exploration of Industrial Sensor Data
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
In recent years, digitization in the industrial sector has increased steadily. Digital data not only allows us to monitor the underlying production process using machine learning methods (anomaly detection, behaviour ...
Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
This article introduces a data‐driven locomotion style controller for full‐body human characters using gait cycle features. Based on gait analysis, we define a set of gait features that can represent various locomotion ...
Neural Path Sampling for Rendering Pure Specular Light Transport
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
Multi‐bounce, pure specular light paths produce complex lighting effects, such as caustics and sparkle highlights, which are challenging to render due to their sparse and diverse nature. We introduce a learning‐based method ...
Simplified Physical Model‐based Balance‐preserving Motion Re‐targeting for Physical Simulation
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
In this study, we propose a novel motion re‐targeting framework that provides natural motions of target robot character models similar to the given source motions of a different skeletal structure. The natural target motion ...
End‐to‐End Compressed Meshlet Rendering
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
In this paper, we study rendering of end‐to‐end compressed triangle meshes using modern GPU techniques, in particular, mesh shaders. Our approach allows us to keep unstructured triangle meshes in GPU memory in compressed ...
Identifying and Visualizing Terrestrial Magnetospheric Topology using Geodesic Level Set Method
(© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
This study introduces a novel numerical method for identifying and visualizing the terrestrial magnetic field topology in a large‐scale three‐dimensional global MHD (Magneto‐Hydro‐Dynamic) simulation. The (un)stable ...