Now showing items 1-20 of 75

    • 3D Reconstruction and Semantic Modeling of Eyelashes 

      Kerbiriou, Glenn; Avril, Quentin; Marchal, Maud (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      High-fidelity digital human modeling has become crucial in various applications, including gaming, visual effects and virtual reality. Despite the significant impact of eyelashes on facial aesthetics, their reconstruction ...
    • Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes 

      Patil, Akshay Gadi; Patil, Supriya Gadi; Li, Manyi; Fisher, Matthew; Savva, Manolis; Zhang, Hao (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      This report surveys advances in deep learning‐based modelling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations ...
    • Advancing Front Surface Mapping 

      Livesu, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present Advancing Front Mapping (AFM), a novel algorithm for the computation of injective maps to simple planar domains. AFM is inspired by the advancing front meshing paradigm, which is here revisited to operate on two ...
    • Auxiliary Features‐Guided Super Resolution for Monte Carlo Rendering 

      Hou, Qiqi; Liu, Feng (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      This paper investigates super‐resolution to reduce the number of pixels to render and thus speed up Monte Carlo rendering algorithms. While great progress has been made to super‐resolution technologies, it is essentially ...
    • BallMerge: High-quality Fast Surface Reconstruction via Voronoi Balls 

      Parakkat, Amal Dev; Ohrhallinger, Stefan; Eisemann, Elmar; Memari, Pooran (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We introduce a Delaunay-based algorithm for reconstructing the underlying surface of a given set of unstructured points in 3D. The implementation is very simple, and it is designed to work in a parameter-free manner. The ...
    • CharacterMixer: Rig-Aware Interpolation of 3D Characters 

      Zhan, Xiao; Fu, Rao; Ritchie, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion ...
    • Cinematographic Camera Diffusion Model 

      Jiang, Hongda; Wang, Xi; Christie, Marc; Liu, Libin; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Designing effective camera trajectories in virtual 3D environments is a challenging task even for experienced animators. Despite an elaborate film grammar, forged through years of experience, that enables the specification ...
    • Computational Smocking through Fabric-Thread Interaction 

      Zhou, Ningfeng; Ren, Jing; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We formalize Italian smocking, an intricate embroidery technique that gathers flat fabric into pleats along meandering lines of stitches, resulting in pleats that fold and gather where the stitching veers. In contrast to ...
    • Curvature‐driven Multi‐stream Network for Feature‐preserving Mesh Denoising 

      Zhao, Zhibo; Tang, Wenming; Gong, Yuanhao (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      Mesh denoising is a fundamental yet challenging task. Most of the existing data‐driven methods only consider the zero‐order information (vertex location) and first‐order information (face normal). However, higher‐order ...
    • DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced 3-Point Trackers 

      Yang, Dongseok; Kang, Jiho; Ma, Lingni; Greer, Joseph; Ye, Yuting; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Full-body avatar presence is important for immersive social and environmental interactions in digital reality. However, current devices only provide three six degrees of freedom (DOF) poses from the headset and two controllers ...
    • Editorial 

      Alliez, Pierre; Wimmer, Michael (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
    • An Empirically Derived Adjustable Model for Particle Size Distributions in Advection Fog 

      Kolárová, Monika; Lachiver, Loïc; Wilkie, Alexander (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Realistically modelled atmospheric phenomena are a long-standing research topic in rendering. While significant progress has been made in modelling clear skies and clouds, fog has often been simplified as a medium that is ...
    • End‐to‐End Compressed Meshlet Rendering 

      Mlakar, D.; Steinberger, M.; Schmalstieg, D. (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      In this paper, we study rendering of end‐to‐end compressed triangle meshes using modern GPU techniques, in particular, mesh shaders. Our approach allows us to keep unstructured triangle meshes in GPU memory in compressed ...
    • Enhancing Image Quality Prediction with Self-supervised Visual Masking 

      Çogalan, Ugur; Bemana, Mojtaba; Seidel, Hans-Peter; Myszkowski, Karol (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Full-reference image quality metrics (FR-IQMs) aim to measure the visual differences between a pair of reference and distorted images, with the goal of accurately predicting human judgments. However, existing FR-IQMs, ...
    • Enhancing Spatiotemporal Resampling with a Novel MIS Weight 

      Pan, Xingyue; Zhang, Jiaxuan; Huang, Jiancong; Liu, Ligang (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      In real-time rendering, optimizing the sampling of large-scale candidates is crucial. The spatiotemporal reservoir resampling (ReSTIR) method provides an effective approach for handling large candidate samples, while the ...
    • Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test 

      Ju, Eunjung; Kim, Kwang-yun; Yoon, Sungjin; Shim, Eungjune; Kang, Gyoo-Chul; Chang, Phil Sik; Choi, Myung Geol (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      In recent years, the fashion apparel industry has been increasingly employing virtual simulations for the development of new products. The first step in virtual garment simulation involves identifying the optimal simulation ...
    • EUROGRAPHICS 2024: CGF 43-2 Frontmatter 

      Bermano, Amit H.; Kalogerakis, Evangelos (The Eurographics Association and John Wiley & Sons Ltd., 2024)
    • FontCLIP: A Semantic Typography Visual-Language Model for Multilingual Font Applications 

      Tatsukawa, Yuki; Shen, I-Chao; Qi, Anran; Koyama, Yuki; Igarashi, Takeo; Shamir, Ariel (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Acquiring the desired font for various design tasks can be challenging and requires professional typographic knowledge. While previous font retrieval or generation works have alleviated some of these difficulties, they ...
    • Formation‐Aware Planning and Navigation with Corridor Shortest Path Maps 

      Sharma, Ritesh; Weiss, Tomer; Kallmann, Marcelo (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      The need to plan motions for agents with variable shape constraints such as under different formations appears in several virtual and real‐world applications of autonomous agents. In this work, we focus on planning and ...
    • Freeform Shape Fabrication by Kerfing Stiff Materials 

      Speetzen, Nils; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Fast, flexible, and cost efficient production of 3D models from 2D material sheets is a key component in digital fabrication and prototyping. In order to achieve high quality approximations of freeform shapes, a common set ...