Now showing items 1-20 of 75

    • SkyGAN: Realistic Cloud Imagery for Image‐based Lighting 

      Mirbauer, Martin; Rittig, Tobias; Iser, Tomáš; Křivánek, Jaroslav; Šikudová, Elena (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      Achieving photorealism when rendering virtual scenes in movies or architecture visualizations often depends on providing a realistic illumination and background. Typically, spherical environment maps serve both as a natural ...
    • Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes 

      Patil, Akshay Gadi; Patil, Supriya Gadi; Li, Manyi; Fisher, Matthew; Savva, Manolis; Zhang, Hao (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      This report surveys advances in deep learning‐based modelling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations ...
    • Formation‐Aware Planning and Navigation with Corridor Shortest Path Maps 

      Sharma, Ritesh; Weiss, Tomer; Kallmann, Marcelo (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      The need to plan motions for agents with variable shape constraints such as under different formations appears in several virtual and real‐world applications of autonomous agents. In this work, we focus on planning and ...
    • A Robust Grid‐Based Meshing Algorithm for Embedding Self‐Intersecting Surfaces 

      Gagniere, S.; Han, Y.; Chen, Y.; Hyde, D.; Marquez‐Razon, A.; Teran, J.; Fedkiw, R. (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface ...
    • Guided Exploration of Industrial Sensor Data 

      Langer, Tristan; Meyes, Richard; Meisen, Tobias (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      In recent years, digitization in the industrial sector has increased steadily. Digital data not only allows us to monitor the underlying production process using machine learning methods (anomaly detection, behaviour ...
    • Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features 

      Kim, Chaelin; Eom, Haekwang; Yoo, Jung Eun; Choi, Soojin; Noh, Junyong (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      This article introduces a data‐driven locomotion style controller for full‐body human characters using gait cycle features. Based on gait analysis, we define a set of gait features that can represent various locomotion ...
    • Neural Path Sampling for Rendering Pure Specular Light Transport 

      Yu, Rui; Dong, Yue; Kong, Youkang; Tong, Xin (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      Multi‐bounce, pure specular light paths produce complex lighting effects, such as caustics and sparkle highlights, which are challenging to render due to their sparse and diverse nature. We introduce a learning‐based method ...
    • Simplified Physical Model‐based Balance‐preserving Motion Re‐targeting for Physical Simulation 

      Hwang, Jaepyung; Ishii, Shin (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      In this study, we propose a novel motion re‐targeting framework that provides natural motions of target robot character models similar to the given source motions of a different skeletal structure. The natural target motion ...
    • End‐to‐End Compressed Meshlet Rendering 

      Mlakar, D.; Steinberger, M.; Schmalstieg, D. (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      In this paper, we study rendering of end‐to‐end compressed triangle meshes using modern GPU techniques, in particular, mesh shaders. Our approach allows us to keep unstructured triangle meshes in GPU memory in compressed ...
    • HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections 

      Dudai, Chen; Alper, Morris; Bezalel, Hana; Hanocka, Rana; Lang, Itai; Averbuch-Elor, Hadar (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Internet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large-scale tourist landmarks. However, prior works focus primarily on geometric reconstruction ...
    • Neural Semantic Surface Maps 

      Morreale, Luca; Aigerman, Noam; Kim, Vladimir G.; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present an automated technique for computing a map between two genus-zero shapes, which matches semantically corresponding regions to one another. Lack of annotated data prohibits direct inference of 3D semantic priors; ...
    • TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering 

      Franke, Linus; Rückert, Darius; Fink, Laura; Stamminger, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. However, also latest approaches in this ...
    • DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced 3-Point Trackers 

      Yang, Dongseok; Kang, Jiho; Ma, Lingni; Greer, Joseph; Ye, Yuting; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Full-body avatar presence is important for immersive social and environmental interactions in digital reality. However, current devices only provide three six degrees of freedom (DOF) poses from the headset and two controllers ...
    • SENS: Part-Aware Sketch-based Implicit Neural Shape Modeling 

      Binninger, Alexandre; Hertz, Amir; Sorkine-Hornung, Olga; Cohen-Or, Daniel; Giryes, Raja (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present SENS, a novel method for generating and editing 3D models from hand-drawn sketches, including those of abstract nature. Our method allows users to quickly and easily sketch a shape, and then maps the sketch into ...
    • OptFlowCam: A 3D-Image-Flow-Based Metric in Camera Space for Camera Paths in Scenes with Extreme Scale Variations 

      Piotrowski, Lisa; Motejat, Michael; Rössl, Christian; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Interpolation between camera positions is a standard problem in computer graphics and can be considered the foundation of camera path planning. As the basis for a new interpolation method, we introduce a new Riemannian ...
    • Real-time Neural Rendering of Dynamic Light Fields 

      Coomans, Arno; Dominici, Edoardo Alberto; Döring, Christian; Mueller, Joerg H.; Hladky, Jozef; Steinberger, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Synthesising high-quality views of dynamic scenes via path tracing is prohibitively expensive. Although caching offline-quality global illumination in neural networks alleviates this issue, existing neural view synthesis ...
    • Cinematographic Camera Diffusion Model 

      Jiang, Hongda; Wang, Xi; Christie, Marc; Liu, Libin; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Designing effective camera trajectories in virtual 3D environments is a challenging task even for experienced animators. Despite an elaborate film grammar, forged through years of experience, that enables the specification ...
    • Raster-to-Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer 

      Hu, Sizhe; Wu, Wenming; Su, Ruolin; Hou, Wanni; Zheng, Liping; Xu, Benzhu (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Recognizing the detailed information embedded in rasterized floorplans is at the research forefront in the community of computer graphics and vision. With the advent of deep neural networks, automatic floorplan recognition ...
    • Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches 

      Rasoulzadeh, Shervin; Wimmer, Michael; Stauss, Philipp; Kovacic, Iva (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present Strokes2Surface, an offline geometry reconstruction pipeline that recovers well-connected curve networks from imprecise 4D sketches to bridge concept design and digital modeling stages in architectural design. ...
    • Physically Based Real-Time Rendering of Atmospheres using Mie Theory 

      Schneegans, Simon; Meyran, Tim; Ginkel, Ingo; Zachmann, Gabriel; Gerndt, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Most real-time rendering models for atmospheric effects have been designed and optimized for Earth's atmosphere. Some authors have proposed approaches for rendering other atmospheres, but these methods still use approximations ...