CharacterMixer: Rig-Aware Interpolation of 3D Characters
Abstract
We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion for such characters, a novel feature. Interpolation is an important shape editing operation, but prior methods have limitations when applied to rigged characters: they either ignore the rig (making interpolated characters no longer posable) or use a fixed rig and mesh topology. To handle different mesh topologies, CharacterMixer uses a signed distance field (SDF) representation of character shapes, with one SDF per bone. To handle different skeleton topologies, it computes a hierarchical correspondence between source and target character skeletons and interpolates the SDFs of corresponding bones. This correspondence also allows the creation of a single ''unified skeleton'' for posing and animating interpolated characters. We show that CharacterMixer produces qualitatively better interpolation results than two state-of-the-art methods while preserving a rig throughout interpolation. Project page: https://seanxzhan.github.io/projects/CharacterMixer.
BibTeX
@article {10.1111:cgf.15047,
journal = {Computer Graphics Forum},
title = {{CharacterMixer: Rig-Aware Interpolation of 3D Characters}},
author = {Zhan, Xiao and Fu, Rao and Ritchie, Daniel},
year = {2024},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.15047}
}
journal = {Computer Graphics Forum},
title = {{CharacterMixer: Rig-Aware Interpolation of 3D Characters}},
author = {Zhan, Xiao and Fu, Rao and Ritchie, Daniel},
year = {2024},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.15047}
}