Now showing items 41-60 of 125

    • GPU Destruction: Real-Time Procedural Demolition of Virtual Environments 

      Morris, Derek John; Anderson, Eike Falk (The Eurographics Association, 2010)
      We introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- ...
    • Real-Time Smoke Rendering and Light Interaction 

      Bass, Christopher J.; Anderson, Eike Falk (The Eurographics Association, 2010)
      In computer graphics, smoke can be represented by using particle systems. Adding shadows to particle systems can go a long way to improve visuals and realism. Our work is concerned with external shadows cast onto a particle ...
    • CAVER Viewer - the explorer of behaviour of tunnels in proteins 

      Kozlíková, Barbora; Sochor, Jirí (The Eurographics Association, 2010)
      Protein exploration in order to discover new medication has been the principal aim of biochemists. In combination with informatics the solution of this task can be faster, more accurate and also more intuitive and ...
    • USER S PREFERENCE-BASED COLOR TRANSFORMATION USING INTERACTIVE GENETIC ALGORITHM 

      Kang, Hang-Bong; Woo, Hye-Yoon (The Eurographics Association, 2010)
      In this paper, we propose a new color transform method in the image based on the user s preferences. To obtain general preferences for color, we first divided the images into two categories as favourable and unfavourable ...
    • A curvature based lightning model for quasi-global diffuse illumination 

      Seipel, S.; Liu, F.; Ericsson, M. (The Eurographics Association, 2010)
      In this paper we present extensions to local illumination models that take into account light transport and shadowmasking effects in the neighborhood of the surface point under evaluation. Central to our approach is the ...
    • A Framework for Simulation-Event Triggered Animations 

      Hauck, R.; Künzler, U. (The Eurographics Association, 2010)
      We present a generic framework which uses a CAVE virtual environment for the optimization of surgical workflows and operation room medical equipment arrangements. The framework combines an event-driven simulation with 3D ...
    • Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware 

      Vidal, Franck; Garnier, M.; Freud, N.; Létang, J.M.; John, N.W. (The Eurographics Association, 2010)
      In this paper, we propose a deterministic simulation of X-ray transmission imaging on graphics hardware. Only the directly transmitted photons are simulated, using the Beer-Lambert law. Our previous attempt to simulate ...
    • Automated Astrophysical Modeling with Shape 

      Wenger, S.; Steffen, W.; Koning, N.; Morisset, C.; Magnor, M. (The Eurographics Association, 2010)
      Three-dimensional models of complex astrophysical objects like galaxies or planetary nebulae have numerous applications in science, education and entertainment. The large distance of these objects, however, makes it difficult ...
    • Undoing Subpixel Rendering for Better Screenshots 

      Loviscach, J. (The Eurographics Association, 2010)
      Subpixel rendering employs the spatial layout of the red, green, and blue slices of a single square pixel on a screen to enhance the horizontal resolution. This method has become the de-facto standard for displaying text. ...
    • Efficient Free Path Sampling in Inhomogeneous Media 

      Szirmay-Kalos, László; Tóth, Balázs; Magdics, Milán; Csébfalvi, Balázs (The Eurographics Association, 2010)
      This paper presents an efficient algorithm to sample free path in inhomogeneous participating media. The method is based on the concept of mixing virtual particles to the medium, that complete the extinction coefficient ...
    • Towards Multi-Touch Map Interaction on Tabletops: State of the Art and Design Recommendations 

      Klompmaker, F.; Ajaj, R. (The Eurographics Association, 2010)
      Since smartphones like the IPhone and larger setups like Microsoft s Surface appeared on the market, the use of multi-touch interaction techniques is wide spread. Multi-touch allows intuitive, easy and fast interaction in ...
    • A Method for Fast Initialization of Markerless Object Tracking 

      Maiero, Jens; Hinkenjann, Andre (The Eurographics Association, 2010)
      In Mixed Reality (MR) Environments, the user s view is augmented with virtual, artificial objects. To visualize virtual objects, the position and orientation of the user s view or the camera is needed. Tracking of the user ...
    • Procedural Approach for RealisticWoven Fabric Rendering 

      Kim, Sung-Soo; Kang, Young-Min; Namy, Seung-Woo (The Eurographics Association, 2010)
      We present a new procedural method for photorealistic rendering of woven fabric material. The goal of our research is to provide a new procedural method that renders photorealistic woven fabric without any measured data. ...
    • Using VisTrails and Provenance for Teaching Scientific Visualization 

      Silva, Cláudio T.; Anderson, Erik; Santos, Emanuele; Freire, Juliana (The Eurographics Association, 2010)
      Over the last 20 years, visualization courses have been developed and offered at universities around the world. Many of these courses use established visualization libraries and tools (e.g., VTK, ParaView, AVS, VisIt) as ...
    • Computer Graphics for Information System Programmers 

      Linares-Pellicer, Jordi; Carrasquer-Moya, Empar; Esparza-Peidro, Javier; Micó-Tormos, Pau (The Eurographics Association, 2010)
      An introductory computer graphics course is always a challenge. It is even more so if computer graphics is an additional component to a general computer science degree. In this instance, it is really important to discuss ...
    • Educating Students in Official Statistics using Embedded Geovisual Analytics Storytelling Methods 

      Jern, Mikael (The Eurographics Association, 2010)
      Official statistics such as demographics, environment, health, social-economy and education from national and sub-national sources are a rich and important source of information for many important aspects of life and should ...
    • No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education 

      Anderson, Eike Falk; Peters, Christopher E. (The Eurographics Association, 2010)
      The creation of application frameworks for teaching computer graphics has always been a time-consuming task, alleviated by the use of graphics API s that allow students more scope in investigating and creating graphics ...
    • Experimental Feedback on Prog and Play, a Serious Game for Programming Practice 

      Muratet, Mathieu; Torguet, Patrice; Viallet, Fabienne; Jessel, Jean-Pierre (The Eurographics Association, 2010)
      This paper presents an experimental feedback on a serious game dedicated to strengthening programming skills. This serious game called Prog&Play is built on an open source realtime strategy game. Its goal is to be compatible ...
    • Intelligent Games for Education - An Intention Monitoring Approach based on Dynamic Bayesian Network 

      Cheng, Irene; Chen, Feng; Rodrigues, Saul Daniel; Pañella, Oscar Garcia; Vicent, Lluis; Basu, Anup (The Eurographics Association, 2010)
      Computer games have become one of the preferred choices for entertainment in our society primarily because they are interactive, have appealing multimedia content, and provide an immersive and rewarding environment for ...
    • Digitizing Data: Computational Thinking for Middle School Students through Computer Graphics 

      Cutler, Robb; Hutton, Michelle (The Eurographics Association, 2010)
      The concept of digitized data is fundamental to computer science, yet for many students, there is a disconnect between objects they encounter outside the computer and the data they interact with in the computer. A ...