GPU Destruction: Real-Time Procedural Demolition of Virtual Environments
Date
2010Metadata
Show full item recordAbstract
We introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- mentation that employs procedural geometry generation to reduce content creation times while retaining artist control
BibTeX
@inproceedings {10.2312:egp.20101029,
booktitle = {Eurographics 2010 - Posters},
editor = {Anders Hast and Ivan Viola},
title = {{GPU Destruction: Real-Time Procedural Demolition of Virtual Environments}},
author = {Morris, Derek John and Anderson, Eike Falk},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egp.20101029}
}
booktitle = {Eurographics 2010 - Posters},
editor = {Anders Hast and Ivan Viola},
title = {{GPU Destruction: Real-Time Procedural Demolition of Virtual Environments}},
author = {Morris, Derek John and Anderson, Eike Falk},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egp.20101029}
}