Now showing items 1-20 of 125

    • 3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Models 

      Glander, Tassilo; Trapp, Matthias; Döllner, Jürgen (The Eurographics Association, 2010)
      Isocontours (also isopleths, isolines, level sets) are commonly used to visualize real-valued data defined over a 2D plane according to a set of given isovalues. To support the 3D landscape metaphor for information ...
    • Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware 

      Vidal, Franck; Garnier, M.; Freud, N.; Létang, J.M.; John, N.W. (The Eurographics Association, 2010)
      In this paper, we propose a deterministic simulation of X-ray transmission imaging on graphics hardware. Only the directly transmitted photons are simulated, using the Beer-Lambert law. Our previous attempt to simulate ...
    • Ad-Hoc Multi-Displays for Mobile Interactive Applications 

      Schmitz, Arne; Li, Ming; Schönefeld, Volker; Kobbelt, Leif (The Eurographics Association, 2010)
      We present a framework which enables the combination of different mobile devices into one multi-display such that visual content can be shown on a larger area consisting, e.g., of several mobile phones placed arbitrarily ...
    • Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering 

      Schwenk, Karsten; Franke, Tobias; Drevensek, Timm; Kuijper, Arjan; Bockholt, Ulrich; Fellner, Dieter W. (The Eurographics Association, 2010)
      Spectral rendering takes the full visible spectrum into account when calculating light-surface interaction and can overcome the well-known deficiencies of rendering with tristimulus color models. We present a variant of ...
    • Adaptive Collapsing on Bounding Volume Hierarchies for Ray-Tracing 

      Pinto, André Susano (The Eurographics Association, 2010)
      Ray tracing is a computationally intensive process, several tree data structures and heuristics have been developed to optimize it. This paper presents a new heuristic in the area, based on collapsing some nodes in order ...
    • Adding Depth to Cartoons Using Sparse Depth (In)equalities 

      Sykora, D.; Sedlacek, D.; Jinchao, S.; Dingliana, J.; Collins, S. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques our solution requires minimal user effort ...
    • Advanced Material Appearance Models 

      Dorsey, Julie; Rushmeier, Holly (The Eurographics Association, 2010)
      This tutorial will cover the foundational elements of advanced material appearance models. For many years appearance models in computer graphics focused on general models for reflectance functions coupled with texture maps. ...
    • Animating Sand as a Surface Flow 

      Zhu, Bo; Yang, Xubo (The Eurographics Association, 2010)
      This paper presents a new efficient method for animating sand and other granular materials in 3D scenes. Our method couples 2D and 3D simulation techniques in a physically based way. A surface flow model of granular ...
    • Articulated Billboards for Video-based Rendering 

      Germann, Marcel; Hornung, Alexander; Keiser, Richard; Ziegler, Remo; Wuermlin, Stephan; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the articulated 3D shape of the human body using ...
    • Automated Astrophysical Modeling with Shape 

      Wenger, S.; Steffen, W.; Koning, N.; Morisset, C.; Magnor, M. (The Eurographics Association, 2010)
      Three-dimensional models of complex astrophysical objects like galaxies or planetary nebulae have numerous applications in science, education and entertainment. The large distance of these objects, however, makes it difficult ...
    • Automatic Composition of Motion Capture Animation for Music Synchronization 

      Xu, Jianfeng; Takagi, Koichi; Kawada, Ryoichi (The Eurographics Association, 2010)
      To enrich the music experience, automatic generation of a CG music visualizer is attracting more and more attention, where 3D animation is composed to synchronize with the music using motion capture data. In this paper, ...
    • BetweenIT: An Interactive Tool for Tight Inbetweening 

      Whited, Brian; Noris, Gioacchino; Simmons, Maryann; Sumner, Robert W.; Gross, Markus; Rossignac, Jarek (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      The generation of inbetween frames that interpolate a given set of key frames is a major component in the production of a 2D feature animation. Our objective is to considerably reduce the cost of the inbetweening phase by ...
    • Bidirectional Search for Interactive Motion Synthesis 

      Lo, Wan-Yen; Zwicker, Matthias (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present an approach to improve the search efficiency for near-optimal motion synthesis using motion graphs. An optimal or near-optimal path through a motion graph often leads to the most intuitive result. However, finding ...
    • CAVER Viewer - the explorer of behaviour of tunnels in proteins 

      Kozlíková, Barbora; Sochor, Jirí (The Eurographics Association, 2010)
      Protein exploration in order to discover new medication has been the principal aim of biochemists. In combination with informatics the solution of this task can be faster, more accurate and also more intuitive and ...
    • A Computer Animation System for Creating Deaf-Accessible Math and Science Curriculum Materials 

      Hayward, Kyle; Adamo-Villani, Nicoletta; Lestina, Jason (The Eurographics Association, 2010)
      In this paper we report the development and initial evaluation of the ASL system. The ASL system is an innovative software tool that allows educators of the Deaf to add sign language translation, in the form of 3D character ...
    • Computer Graphics for Information System Programmers 

      Linares-Pellicer, Jordi; Carrasquer-Moya, Empar; Esparza-Peidro, Javier; Micó-Tormos, Pau (The Eurographics Association, 2010)
      An introductory computer graphics course is always a challenge. It is even more so if computer graphics is an additional component to a general computer science degree. In this instance, it is really important to discuss ...
    • Consensus Skeleton for Non-rigid Space-time Registration 

      Zheng, Q.; Sharf, A.; Tagliasacchi, A.; Chen, B.; Zhang, H.; Sheffer, A.; Cohen-Or, D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We introduce the notion of consensus skeletons for non-rigid space-time registration of a deforming shape. Instead of basing the registration on point features, which are local and sensitive to noise, we adopt the curve ...
    • Continuum Traffic Simulation 

      Sewall, J.; Wilkie, D.; Merrell, P.; Lin, M. C. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a novel method for the synthesis and animation of realistic traffic flows on large-scale road networks. Our technique is based on a continuum model of traffic flow we extend to correctly handle lane changes and ...
    • Contrast-aware Halftoning 

      Li, Hua; Mould, David (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper proposes two variants of a simple but efficient algorithm for structure-preserving halftoning. Our algorithm extends Floyd-Steinberg error diffusion; the goal of our extension is not only to produce good tone ...
    • A curvature based lightning model for quasi-global diffuse illumination 

      Seipel, S.; Liu, F.; Ericsson, M. (The Eurographics Association, 2010)
      In this paper we present extensions to local illumination models that take into account light transport and shadowmasking effects in the neighborhood of the surface point under evaluation. Central to our approach is the ...