Real-Time Smoke Rendering and Light Interaction
Date
2010Metadata
Show full item recordAbstract
In computer graphics, smoke can be represented by using particle systems. Adding shadows to particle systems can go a long way to improve visuals and realism. Our work is concerned with external shadows cast onto a particle system by an occluding object, for which shadow mapping is combined with the particle system in an implementation that uses the Graphics Processing Unit (GPU).
BibTeX
@inproceedings {10.2312:egp.20101030,
booktitle = {Eurographics 2010 - Posters},
editor = {Anders Hast and Ivan Viola},
title = {{Real-Time Smoke Rendering and Light Interaction}},
author = {Bass, Christopher J. and Anderson, Eike Falk},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egp.20101030}
}
booktitle = {Eurographics 2010 - Posters},
editor = {Anders Hast and Ivan Viola},
title = {{Real-Time Smoke Rendering and Light Interaction}},
author = {Bass, Christopher J. and Anderson, Eike Falk},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egp.20101030}
}