Browsing High-Performance Graphics 2023 - Symposium Papers by Title
Now showing items 1-11 of 11
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Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds
(The Eurographics Association, 2023)Volumetric clouds play a crucial role in creating realistic, dynamic, and immersive virtual outdoor environments. However, rendering volumetric clouds in real-time presents a significant computational challenge on end-user ... -
Compressed Opacity Maps for Ray Tracing
(The Eurographics Association, 2023)Recently, schemes have been proposed for accelerating 'alpha-tested' triangles in ray-tracing through the use of precomputed, three-level Opacity Masks/Maps that can significantly reduce the need for expensive of 'Any-Hit ... -
Efficient Rendering of Participating Media for Multiple Viewpoints
(The Eurographics Association, 2023)Achieving realism in modern games requires the integration of participating media effects, such as fog, dust, and smoke. However, due to the complex nature of scattering and partial occlusions within these media, real-time ... -
High-Performance Graphics 2023 Symposium Track: Frontmatter
(The Eurographics Association, 2023) -
Massively Parallel Adaptive Collapsing of Edges for Unstructured Tetrahedral Meshes
(The Eurographics Association, 2023)Many tasks in computer graphics and engineering involve unstructured tetrahedral meshes. Numerical methods such as the finite element method (FEM) oftentimes use tetrahedral meshes to compute a solution for complex problems ... -
Minimal Convolutional Neural Networks for Temporal Anti Aliasing
(The Eurographics Association, 2023)Existing deep learning methods for performing temporal anti aliasing (TAA) in rendering are either closed source or rely on upsampling networks with a large operation count which are expensive to evaluate. We propose a ... -
Neural Intersection Function
(The Eurographics Association, 2023)The ray casting operation in the Monte Carlo ray tracing algorithm usually adopts a bounding volume hierarchy (BVH) to accelerate the process of finding intersections to evaluate visibility. However, its characteristics ... -
PSAO: Point-Based Split Rendering for Ambient Occlusion
(The Eurographics Association, 2023)Recent advances in graphics hardware have enabled ray tracing to produce high-quality ambient occlusion (AO) in real-time, which is not plagued by the artifacts typically found in real-time screen-space approaches. However, ... -
Spherical Parametric Measurement for Continuous and Balanced Mesh Segmentation
(The Eurographics Association, 2023)Mesh segmentation is an important process for building the discrete mesh structure used on the GPU to accelerate geometry processing applications. In this paper, we introduce a novel mesh segmentation method that creates ... -
Surface Light Cones: Sharing Direct Illumination for Efficient Multi-viewer Rendering
(The Eurographics Association, 2023)Even though stochastic methods and hardware supported ray tracing are increasingly used for computing direct illumination, the efficient real-time rendering of dynamic area light sources still forms a challenge. In this ... -
Voxel-based Representations for Improved Filtered Appearance
(The Eurographics Association, 2023)Volumetric representations allow filtering of mesh-based complex 3D scenes to control both the efficiency and quality of rendering. Unfortunately, directional variations in the visual appearance of a volume still hinder ...