Now showing items 1-11 of 11

    • Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds 

      Weinrauch, Alexander; Lorbek, Stephan; Tatzgern, Wolfgang; Stadlbauer, Pascal; Steinberger, Markus (The Eurographics Association, 2023)
      Volumetric clouds play a crucial role in creating realistic, dynamic, and immersive virtual outdoor environments. However, rendering volumetric clouds in real-time presents a significant computational challenge on end-user ...
    • Compressed Opacity Maps for Ray Tracing 

      Fenney, Simon; Ozkan, Alper (The Eurographics Association, 2023)
      Recently, schemes have been proposed for accelerating 'alpha-tested' triangles in ray-tracing through the use of precomputed, three-level Opacity Masks/Maps that can significantly reduce the need for expensive of 'Any-Hit ...
    • High-Performance Graphics 2023 Symposium Track: Frontmatter 

      Bikker, Jacco; Gribble, Christiaan (The Eurographics Association, 2023)
    • Efficient Rendering of Participating Media for Multiple Viewpoints 

      Stojanovic, Robert; Weinrauch, Alexander; Tatzgern, Wolfgang; Kurz, Andreas; Steinberger, Markus (The Eurographics Association, 2023)
      Achieving realism in modern games requires the integration of participating media effects, such as fog, dust, and smoke. However, due to the complex nature of scattering and partial occlusions within these media, real-time ...
    • PSAO: Point-Based Split Rendering for Ambient Occlusion 

      Neff, Thomas; Budge, Brian; Dong, Zhao; Schmalstieg, Dieter; Steinberger, Markus (The Eurographics Association, 2023)
      Recent advances in graphics hardware have enabled ray tracing to produce high-quality ambient occlusion (AO) in real-time, which is not plagued by the artifacts typically found in real-time screen-space approaches. However, ...
    • Surface Light Cones: Sharing Direct Illumination for Efficient Multi-viewer Rendering 

      Stadlbauer, Pascal; Weinrauch, Alexander; Tatzgern, Wolfgang; Steinberger, Markus (The Eurographics Association, 2023)
      Even though stochastic methods and hardware supported ray tracing are increasingly used for computing direct illumination, the efficient real-time rendering of dynamic area light sources still forms a challenge. In this ...
    • Spherical Parametric Measurement for Continuous and Balanced Mesh Segmentation 

      Zhang, Huadong; Cao, Lizhou; Peng, Chao (The Eurographics Association, 2023)
      Mesh segmentation is an important process for building the discrete mesh structure used on the GPU to accelerate geometry processing applications. In this paper, we introduce a novel mesh segmentation method that creates ...
    • Neural Intersection Function 

      Fujieda, Shin; Kao, Chih Chen; Harada, Takahiro (The Eurographics Association, 2023)
      The ray casting operation in the Monte Carlo ray tracing algorithm usually adopts a bounding volume hierarchy (BVH) to accelerate the process of finding intersections to evaluate visibility. However, its characteristics ...
    • Voxel-based Representations for Improved Filtered Appearance 

      Brito, Caio José Dos Santos; Poulin, Pierre; Teichrieb, Veronica (The Eurographics Association, 2023)
      Volumetric representations allow filtering of mesh-based complex 3D scenes to control both the efficiency and quality of rendering. Unfortunately, directional variations in the visual appearance of a volume still hinder ...
    • Minimal Convolutional Neural Networks for Temporal Anti Aliasing 

      Herveau, Killian; Piochowiak, Max; Dachsbacher, Carsten (The Eurographics Association, 2023)
      Existing deep learning methods for performing temporal anti aliasing (TAA) in rendering are either closed source or rely on upsampling networks with a large operation count which are expensive to evaluate. We propose a ...
    • Massively Parallel Adaptive Collapsing of Edges for Unstructured Tetrahedral Meshes 

      Ströter, Daniel; Stork, André; Fellner, Dieter W. (The Eurographics Association, 2023)
      Many tasks in computer graphics and engineering involve unstructured tetrahedral meshes. Numerical methods such as the finite element method (FEM) oftentimes use tetrahedral meshes to compute a solution for complex problems ...