EG2020: Recent submissions
Now showing items 1-20 of 50
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A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Sketching is one of the most natural ways for representing any object pictorially. It is however, challenging to convert sketches to 3D content that is suitable for various applications like movies, games and computer aided ... -
Survey of Models for Acquiring the Optical Properties of Translucent Materials
(The Eurographics Association and John Wiley & Sons Ltd., 2020)The outset of realistic rendering is a desire to reproduce the appearance of the real world. Rendering techniques therefore operate at a scale corresponding to the size of objects that we observe with our naked eyes. At ... -
State of the Art on Neural Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. ... -
State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Creating high-level structured 3D models of real-world indoor scenes from captured data is a fundamental task which has important applications in many fields. Given the complexity and variability of interior environments ... -
Learning Generative Models of 3D Structures
(The Eurographics Association and John Wiley & Sons Ltd., 2020)3D models of objects and scenes are critical to many academic disciplines and industrial applications. Of particular interest is the emerging opportunity for 3D graphics to serve artificial intelligence: computer vision ... -
A Survey of Multifragment Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2020)In the past few years, advances in graphics hardware have fuelled an explosion of research and development in the field of interactive and real-time rendering in screen space. Following this trend, a rapidly increasing ... -
A Survey of Temporal Antialiasing Techniques
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Temporal Antialiasing (TAA), formally defined as temporally-amortized supersampling, is the most widely used antialiasing technique in today's real-time renderers and game engines. This survey provides a systematic overview ... -
EUROGRAPHICS 2020: CGF 39-2 STARs Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2020)- -
Organic Narrative Charts
(The Eurographics Association, 2020)Storyline visualizations display the interactions of groups and entities and their development over time. Existing approaches have successfully adopted the general layout from hand-drawn illustrations to automatically ... -
Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition
(The Eurographics Association, 2020)Pair Correlation Functions (PCF) have been recently spreading as a reliable representation for distributions, enabling the efficient synthesis of point-sets, vector textures and object placement from examples. In this work ... -
EUROGRAPHICS 2020: Short Papers Frontmatter
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Interactive Flat Coloring of Minimalist Neat Sketches
(The Eurographics Association, 2020)We introduce a simple Delaunay-triangulation based algorithm for the interactive coloring of neat line-art minimalist sketches, ie. vector sketches that may include open contours. The main objective is to minimize user ... -
Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils
(The Eurographics Association, 2020)Many studies have recently applied deep learning to the automatic colorization of line drawings. However, it is difficult to paint empty pupils using existing methods because the networks are trained with pupils that have ... -
ScagnosticsJS: Extended Scatterplot Visual Features for the Web
(The Eurographics Association, 2020)Scagnostics is a set of features that characterizes the data distribution in a scatterplot. These visual features have been used in various applications to detect unusual correlations of bivariate data. However, there is ... -
Interactive Assembly and Animation of 3D Digital Garments
(The Eurographics Association, 2020)We present a novel real-time tool for sewing together 2D patterns, enabling quick assembly of visually plausible, interactively animated garments for virtual characters. The process is assisted by ad-hoc visual hints and ... -
Procedural 3D Asteroid Surface Detail Synthesis
(The Eurographics Association, 2020)We present a novel noise model to procedurally generate volumetric terrain on implicit surfaces. The main idea is to combine a novel Locally Controlled 3D Spot noise (LCSN) for authoring the macro structures and 3D Gabor ... -
Frequency-Aware Reconstruction of Fluid Simulations with Generative Networks
(The Eurographics Association, 2020)Convolutional neural networks were recently employed to fully reconstruct fluid simulation data from a set of reduced parameters. However, since (de-)convolutions traditionally trained with supervised l1-loss functions do ... -
UV Completion with Self-referenced Discrimination
(The Eurographics Association, 2020)A facial UV map is used in many applications such as facial reconstruction, synthesis, recognition, and editing. However, it is difficult to collect a number of the UVs needed for accuracy using 3D scan device, or a ... -
A Practical Male Hair Aging Model
(The Eurographics Association, 2020)The modeling and rendering of hair in Computer Graphics have seen much progress in the last few years. However, modeling and rendering hair aging, visually seen as the loss of pigments, have not attracted the same attention. ... -
Triplanar Displacement Mapping for Terrain Rendering
(The Eurographics Association, 2020)Heightmap-based terrain representations are common in computer games and simulations. However, adding geometric details to such a representation during rendering on the GPU is difficult to achieve. In this paper, we propose ...