State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments
View/ Open
Date
2020Author
Pintore, Giovanni
Ganovelli, Fabio
Fuentes-Perez, Lizeth Joseline
Metadata
Show full item recordAbstract
Creating high-level structured 3D models of real-world indoor scenes from captured data is a fundamental task which has important applications in many fields. Given the complexity and variability of interior environments and the need to cope with noisy and partial captured data, many open research problems remain, despite the substantial progress made in the past decade. In this survey, we provide an up-to-date integrative view of the field, bridging complementary views coming from computer graphics and computer vision. After providing a characterization of input sources, we define the structure of output models and the priors exploited to bridge the gap between imperfect sources and desired output. We then identify and discuss the main components of a structured reconstruction pipeline, and review how they are combined in scalable solutions working at the building level. We finally point out relevant research issues and analyze research trends.
BibTeX
@article {10.1111:cgf.14021,
journal = {Computer Graphics Forum},
title = {{State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments}},
author = {Pintore, Giovanni and Mura, Claudio and Ganovelli, Fabio and Fuentes-Perez, Lizeth Joseline and Pajarola, Renato and Gobbetti, Enrico},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14021}
}
journal = {Computer Graphics Forum},
title = {{State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments}},
author = {Pintore, Giovanni and Mura, Claudio and Ganovelli, Fabio and Fuentes-Perez, Lizeth Joseline and Pajarola, Renato and Gobbetti, Enrico},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14021}
}
Collections
Except where otherwise noted, this item's license is described as Attribution 4.0 International License
Related items
Showing items related by title, author, creator and subject.
-
Rational Bézier Guarding
Khanteimouri, Payam; Mandad, Manish; Campen, Marcel (The Eurographics Association and John Wiley & Sons Ltd., 2022)We present a reliable method to generate planar meshes of nonlinear rational triangular elements. The elements are guaranteed to be valid, i.e. defined by injective rational functions. The mesh is guaranteed to conform ... -
VA + Embeddings STAR: A State-of-the-Art Report on the Use of Embeddings in Visual Analytics
Huang, Zeyang; Witschard, Daniel; Kucher, Kostiantyn; Kerren, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2023)Over the past years, an increasing number of publications in information visualization, especially within the field of visual analytics, have mentioned the term ''embedding'' when describing the computational approach. ... -
Teaching Game Programming in an Upper-level Computing Course Through the Development of a C++ Framework and Middleware
Hooper, Steffan; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew (The Eurographics Association, 2024)The game development industry has a programming skills shortage, with industry surveys often ranking game programming as the top skill-in-demand across small, mid-sized, and large triple-A (AAA) game studios. C++ programming ...