Now showing items 21-40 of 50

    • Neural Smoke Stylization with Color Transfer 

      Christen, Fabienne; Kim, Byungsoo; Azevedo, Vinicius C.; Solenthaler, Barbara (The Eurographics Association, 2020)
      Artistically controlling fluid simulations requires a large amount of manual work by an artist. The recently presented transportbased neural style transfer approach simplifies workflows as it transfers the style of arbitrary ...
    • Space-Time Blending for Heterogeneous Objects 

      Tereshin, Alexander; Anderson, Eike; Pasko, Alexander; Adzhiev, Valery (The Eurographics Association, 2020)
      Space-time blending (STB) is an established technique allowing to implement a metamorphosis operation between geometric shapes. In this paper we significantly extend the STB method to make it possible to deal with heterogeneous ...
    • Adversarial Generation of Continuous Implicit Shape Representations 

      Kleineberg, Marian; Fey, Matthias; Weichert, Frank (The Eurographics Association, 2020)
      This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface ...
    • Learning Body Shape and Pose from Dense Correspondences 

      Yoshiyasu, Yusuke; Gamez, Lucas (The Eurographics Association, 2020)
      In this paper, we address the problem of learning 3D human pose and body shape from 2D image dataset, without having to use 3D supervisions (body shape and pose) which are in practice difficult to obtain. The idea is to ...
    • First Order Signed Distance Fields 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2020)
      This paper investigates a first order generalization of signed distance fields. We show that we can improve accuracy and storage efficiency by incorporating the spatial derivatives of the signed distance function into the ...
    • MEPP2: A Generic Platform for Processing 3D Meshes and Point Clouds 

      Vidal, Vincent; Lombardi, Eric; Tola, Martial; Dupont, Florent; Lavoué, Guillaume (The Eurographics Association, 2020)
      In this paper, we present MEPP2, an open-source C++ software development kit (SDK) for processing and visualizing 3D surface meshes and point clouds. It provides both an application programming interface (API) for creating ...
    • On Learning the Best Local Balancing Strategy 

      Murray, David; Benzait, Sofiane; Pacanowski, Romain; Granier, Xavier (The Eurographics Association, 2020)
      Fast computation of light propagation using Monte Carlo techniques requires finding the best samples from the space of light paths. For the last 30 years, numerous strategies have been developed to address this problem but ...
    • Multisample Anti-aliasing in Deferred Rendering 

      Fridvalszky, András; Tóth, Balázs (The Eurographics Association, 2020)
      We propose a novel method for multisample anti-aliasing in deferred shading. Our technique successfully reduces memory and bandwidth usage. The new model uses per-pixel linked lists to store the samples. We also introduce ...
    • Compression and Real-Time Rendering of Inward Looking Spherical Light Fields 

      Hajisharif, Saghi; Miandji, Ehsan; Baravadish, Gabriel; Larsson, Per; Unger, Jonas (The Eurographics Association, 2020)
      Photorealistic rendering is an essential tool for immersive virtual reality. In this regard, the data structure of choice is typically light fields since they contain multidimensional information about the captured environment ...
    • Conservative Ray Batching using Geometry Proxies 

      Molenaar, Mathijs; Eisemann, Elmar (The Eurographics Association, 2020)
      We present a method for improving batched ray traversal as was presented by Pharr et al. [PKGH97]. We propose to use conservative proxy geometry to more accurately determine whether a ray has a possibility of hitting any ...
    • Controllable Caustic Animation Using Vector Fields 

      Rojo, Irene Baeza; Gross, Markus; Günther, Tobias (The Eurographics Association, 2020)
      In movie production, lighting is commonly used to redirect attention or to set the mood in a scene. The detailed editing of complex lighting phenomena, however, is as tedious as it is important, especially with dynamic ...
    • Photon Mapping Superluminal Particles 

      Waldemarson, Gustaf; Doggett, Michael (The Eurographics Association, 2020)
      One type of light source that remains largely unexplored in the field of light transport rendering is the light generated by superluminal particles, a phenomenon more commonly known as Cherenkov radiation [Cˇ37]. By ...
    • Accelerated Foveated Rendering based on Adaptive Tessellation 

      Tiwary, Ankur; Ramanathan, Muthuganapathy; Kosinka, Jiri (The Eurographics Association, 2020)
      We propose an optimization method for adaptive geometric tessellation, involving the saccadic motion of the human eye and foveated rendering. Increased demands on computational resources, especially in the field of ...
    • Integrating Local Collision Avoidance with Shortest Path Maps 

      Sharma, Ritesh; Farias, Renato; Kallmann, Marcelo (The Eurographics Association, 2020)
      The effective integration of local collision avoidance with global path planning becomes a necessity when multi-agent systems need to be simulated in complex cluttered environments. This work presents our first results ...
    • EUROGRAPHICS 2020: Posters Frontmatter 

      Ritschel, Tobias; Eilertsen, Gabriel (Eurographics Association, 2020)
    • GPU-Accelerated Generation of the Molecular Surface 

      Alhazzazi, Mousa; Hayward, Steven; Laycock, Stephen D. (The Eurographics Association, 2020)
      A variety of visualisation methods have been developed for displaying molecular structures. The solvent-excluded surface (SES) or molecular surface is one of the most popular and useful depictions as it helps to identify ...
    • Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement 

      Redford, Adam; Mikulski, Richard; Anderson, Eike Falk (The Eurographics Association, 2020)
      We present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual ...
    • Fabric Appearance Benchmark 

      Merzbach, Sebastian; Klein, Reinhard (The Eurographics Association, 2020)
      Appearance modeling is a difficult problem that still receives considerable attention from the graphics and vision communities. Though recent years have brought a growing number of high-quality material databases that have ...
    • An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera 

      Silva, Luiz José Schirmer; Silva, Djalma S. da; Velho, Luiz; Lopes, Hélio (The Eurographics Association, 2020)
      We present a low cost and accessible end-to-end framework for 3D modeling and texture capture of Humans using deep neural networks and a single RGB camera. We generate a texture atlas considering a set of multi-view images. ...
    • Treemap Literacy: A Classroom-Based Investigation 

      Firat, Elif E.; Denisova, Alena; Laramee, Robert S. (The Eurographics Association, 2020)
      Visualization literacy, the ability to interpret and understand visual designs, has gained momentum in the educational and information visualization communities. The goal of this research is to identify and address barriers ...