Interactive Assembly and Animation of 3D Digital Garments
Abstract
We present a novel real-time tool for sewing together 2D patterns, enabling quick assembly of visually plausible, interactively animated garments for virtual characters. The process is assisted by ad-hoc visual hints and allows designers to import 2D patterns from any CAD-tool, connect them using seams around a 3D character with any body type, and assess the overall quality during the character animation. The cloth is numerically simulated including robust modeling of contact of the cloth with itself and with the character's body. Overall, our tool allows for fast prototyping of virtual garments, achieving immediate feedback on their behaviour and visual quality on an animated character, in effect speeding up the content production pipeline for visual effects applications involving clothed characters.
BibTeX
@inproceedings {10.2312:egs.20201021,
booktitle = {Eurographics 2020 - Short Papers},
editor = {Wilkie, Alexander and Banterle, Francesco},
title = {{Interactive Assembly and Animation of 3D Digital Garments}},
author = {Nylén, Oskar and Pall, Pontus and Ishiwaka, Yuko and Suda, Kazuto and Fratarcangeli, Marco},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-101-4},
DOI = {10.2312/egs.20201021}
}
booktitle = {Eurographics 2020 - Short Papers},
editor = {Wilkie, Alexander and Banterle, Francesco},
title = {{Interactive Assembly and Animation of 3D Digital Garments}},
author = {Nylén, Oskar and Pall, Pontus and Ishiwaka, Yuko and Suda, Kazuto and Fratarcangeli, Marco},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-101-4},
DOI = {10.2312/egs.20201021}
}