Now showing items 1-20 of 50

    • Accelerated Foveated Rendering based on Adaptive Tessellation 

      Tiwary, Ankur; Ramanathan, Muthuganapathy; Kosinka, Jiri (The Eurographics Association, 2020)
      We propose an optimization method for adaptive geometric tessellation, involving the saccadic motion of the human eye and foveated rendering. Increased demands on computational resources, especially in the field of ...
    • Adversarial Generation of Continuous Implicit Shape Representations 

      Kleineberg, Marian; Fey, Matthias; Weichert, Frank (The Eurographics Association, 2020)
      This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface ...
    • Asset Integration: An Exceptional Undergraduate Student Project 

      Redford, Adam (The Eurographics Association, 2020)
      This paper outlines an exceptional 1st year undergraduate student project that involves the creation of a CG asset (goblet), and the integration of that asset into a live action photographed background. The final created ...
    • Black Box Geometric Computing with Python: From Theory to Practice 

      Koch, Sebastian; Schneider, Teseo; Li, Chengchen; Panozzo, Daniele (The Eurographics Association, 2020)
      The first part of the course is theoretical, and introduces the finite element method trough interactive Jupyter notebooks. It also covers recent advancements toward an integrated pipeline, considering meshing and element ...
    • Compression and Real-Time Rendering of Inward Looking Spherical Light Fields 

      Hajisharif, Saghi; Miandji, Ehsan; Baravadish, Gabriel; Larsson, Per; Unger, Jonas (The Eurographics Association, 2020)
      Photorealistic rendering is an essential tool for immersive virtual reality. In this regard, the data structure of choice is typically light fields since they contain multidimensional information about the captured environment ...
    • Conservative Ray Batching using Geometry Proxies 

      Molenaar, Mathijs; Eisemann, Elmar (The Eurographics Association, 2020)
      We present a method for improving batched ray traversal as was presented by Pharr et al. [PKGH97]. We propose to use conservative proxy geometry to more accurately determine whether a ray has a possibility of hitting any ...
    • Controllable Caustic Animation Using Vector Fields 

      Rojo, Irene Baeza; Gross, Markus; Günther, Tobias (The Eurographics Association, 2020)
      In movie production, lighting is commonly used to redirect attention or to set the mood in a scene. The detailed editing of complex lighting phenomena, however, is as tedious as it is important, especially with dynamic ...
    • Critical Thinking Sheet (CTS) for Design Thinking in Programming Courses 

      Roberts, Jonathan C.; Ritsos, Panagiotis D. (The Eurographics Association, 2020)
      We present a quick design process, which encourages learners to sketch their design, reflect on the main algorithm and consider how to implement it. In-depth design processes have their advantages, but often are not practical ...
    • Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils 

      Akita, Kenta; Morimoto, Yuki; Tsuruno, Reiji (The Eurographics Association, 2020)
      Many studies have recently applied deep learning to the automatic colorization of line drawings. However, it is difficult to paint empty pupils using existing methods because the networks are trained with pupils that have ...
    • Designing a Course on Non-Photorealistic Rendering 

      Ilinkin, Ivaylo (The Eurographics Association, 2020)
      This paper presents a course design on Non-Photorealistic Rendering (NPAR). As a sub-field of computer graphics, NPAR aims to model artistic media, styles, and techniques that capture salient characteristics in images to ...
    • An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera 

      Silva, Luiz José Schirmer; Silva, Djalma S. da; Velho, Luiz; Lopes, Hélio (The Eurographics Association, 2020)
      We present a low cost and accessible end-to-end framework for 3D modeling and texture capture of Humans using deep neural networks and a single RGB camera. We generate a texture atlas considering a set of multi-view images. ...
    • EUROGRAPHICS 2020: CGF 39-2 STARs Frontmatter 

      Mantiuk, Rafal; Sundstedt, Veronica (The Eurographics Association and John Wiley & Sons Ltd., 2020)
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    • EUROGRAPHICS 2020: Education Papers Frontmatter 

      Romero, Mario; Sousa Santos, Beatrice (Eurographics Association, 2020)
    • EUROGRAPHICS 2020: Posters Frontmatter 

      Ritschel, Tobias; Eilertsen, Gabriel (Eurographics Association, 2020)
    • EUROGRAPHICS 2020: Short Papers Frontmatter 

      Wilkie, Alexander; Banterle, Francesco (Eurographics Association, 2020)
    • EUROGRAPHICS 2020: Tutorials Frontmatter 

      Fjeld, Morten; Frisvad, Jeppe Revall (Eurographics Association, 2020)
    • Fabric Appearance Benchmark 

      Merzbach, Sebastian; Klein, Reinhard (The Eurographics Association, 2020)
      Appearance modeling is a difficult problem that still receives considerable attention from the graphics and vision communities. Though recent years have brought a growing number of high-quality material databases that have ...
    • First Order Signed Distance Fields 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2020)
      This paper investigates a first order generalization of signed distance fields. We show that we can improve accuracy and storage efficiency by incorporating the spatial derivatives of the signed distance function into the ...
    • Frequency-Aware Reconstruction of Fluid Simulations with Generative Networks 

      Biland, Simon; Azevedo, Vinicius C.; Kim, Byungsoo; Solenthaler, Barbara (The Eurographics Association, 2020)
      Convolutional neural networks were recently employed to fully reconstruct fluid simulation data from a set of reduced parameters. However, since (de-)convolutions traditionally trained with supervised l1-loss functions do ...
    • From Perception to Interaction with Virtual Characters 

      Zell, Eduard; Zibrek, Katja; Pan, Xueni; Gillies, Marco; McDonnell, Rachel (The Eurographics Association, 2020)
      This course will introduce students, researchers and digital artists to the recent results in perceptual research on virtual characters. It covers how technical and artistic aspects that constitute the appearance of a ...