Now showing items 1-7 of 7

    • Analysis of Sample Correlations for Monte Carlo Rendering 

      Singh, Gurprit; Öztireli, Cengiz; Ahmed, Abdalla G. M.; Coeurjolly, David; Subr, Kartic; Deussen, Oliver; Ostromoukhov, Victor; Ramamoorthi, Ravi; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Modern physically based rendering techniques critically depend on approximating integrals of high dimensional functions representing radiant light energy. Monte Carlo based integrators are the choice for complex scenes and ...
    • Computer-assisted Relief Modelling: A Comprehensive Survey 

      Zhang, Yu-Wei; Wu, Jing; Ji, Zhongping; Wei, Mingqiang; Zhang, Caiming (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      As an art form between drawing and sculpture, relief has been widely used in a variety of media for signs, narratives, decorations and other purposes. Traditional relief creation relies on both professional skills and ...
    • EUROGRAPHICS 2019: CGF 38-2 STARs Frontmatter 

      Giachetti, Andrea; Rushmeyer, Holly (The Eurographics Association and John Wiley & Sons Ltd., 2019)
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    • Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality 

      Koulieris, George; AKSIT, KAAN; Stengel, Michael; Mantiuk, Rafał K.; Mania, Katerina; Richardt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near-eye displays are an enabling vessel for VR/AR applications, ...
    • Rethinking Texture Mapping 

      Yuksel, Cem; Lefebvre, Sylvain; Tarini, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The intrinsic problems of texture mapping, regarding its difficulties in content creation and the visual artifacts it causes in rendering, are well-known, but often considered unavoidable. In this state of the art report, ...
    • A Review of Digital Terrain Modeling 

      Galin, Eric; Guérin, Eric; Peytavie, Adrien; Cordonnier, Guillaume; Cani, Marie-Paule; Benes, Bedrich; Gain, James (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Terrains are a crucial component of three-dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded ...
    • A Survey on Gradient-Domain Rendering 

      Hua, Binh-Son; Gruson, Adrien; Petitjean, Victor; Zwicker, Matthias; Nowrouzezahrai, Derek; Eisemann, Elmar; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Monte Carlo methods for physically-based light transport simulation are broadly adopted in the feature film production, animation and visual effects industries. These methods, however, often result in noisy images and have ...