EG2002: Recent submissions
Now showing items 41-60 of 69
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Knowledge-Based Representation of Cinematic Expression and its Application to Animation
(Eurographics Association, 2002)Camera control in virtual environments received growing attention recently, and some of the research turned to cinematography as a source for inspiration. Cinematic knowledge is a highly challenging domain for formalization. ... -
Interpolating 2D Shape Hierarchically
(Eurographics Association, 2002)Shape interpolation has been widely used in the field of computer graphics for modeling and for creating visual effects. This paper presents a novel hierarchical method to interpolate between two 2D shapes. A hierarchical ... -
Automatic Data Acquisition and Visualization for Usability Evaluation of Virtual Reality Systems
(Eurographics Association, 2002)Evaluating the usability of a Virtual Reality system is a common practice nowadays. However, gathering and analyzing the necessary data are time-consuming tasks and sometimes involve inconvenient changes to the system. The ... -
Interactive Polygonisation for Function-based Modelling
(Eurographics Association, 2002)This paper addresses interactive function-based shape modelling. Interactive modification of the function model with concurrent visualization of the respective polygonal mesh lets us provide both the interactivity and any ... -
Feature interference in free form template matching
(Eurographics Association, 2002)Template matching is a useful method in the reconstruction of free form surfaces. In this paper, matching of free form surfaces with parameterized templates is studied with the emphasis on feature interference. By their ... -
Improved Bump Mapping by using Quadratic Vector Interpolation
(Eurographics Association, 2002)Bump mapping is a technique that perturbs normals used in the illumination computation in order to make the surface appear rough or wrinkled. Standard graphics hardware linearly interpolates rotated vectors in the direction ... -
Rendering of Japanese Artcraft
(Eurographics Association, 2002)We present several methods for simulation of Japanese lacquer ware, a prominent Far East Asian handicraft art. We consider two most popular kinds of Japanese lacquer ware made by the makie and nashiji techniques. For ... -
Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software
(Eurographics Association, 2002)Most commercial 3-D software packages used for animated films and still picture production offer merely rudimentary support for non-photorealistic rendering. However, nearly all of these packages possess interfaces which ... -
Texture Minification using Quad-trees and Fipmaps
(Eurographics Association, 2002)The paper extends the recently published methods for image reconstruction and texture minification using the generalized ripmap method, named fipmap, and quad-trees. Fipmap is based on the technique of partitioned iterated ... -
Texture Mapping on Doo-Sabin Subdivision Surfaces Using Multiple Images
(Eurographics Association, 2002)We propose a texture mapping method on subdivision surfaces using multiple images and have implemented it on Doo- Sabin scheme. At the beginning, one texture map is specified for each control mesh face respectively. In a ... -
Tree balancing for mesh simplification
(Eurographics Association, 2002)In this paper, a tree balancing technique is presented that reduces the number of hierarchy levels in typical paircontraction based mesh simplification methods. A well-balanced hierarchy is essential for data structures ... -
SAVANT: A new efficient approach to generating the visual hull
(Eurographics Association, 2002)We present a new approach to generating a boundary representation (a polygonal mesh) of the visual hull from a set of silhouettes of an object taken from known camera positions. The approach uses spatial subdivision to ... -
Real-time 3D Deformations by Means of Compactly Supported Radial Basis Functions
(Eurographics Association, 2002)We present an approach to real-time animation of deformable objects. Optimization of algorithms using compactly supported radial basis functions (CSRBF) allows us to generate deformations performed fast enough for such ... -
Automated Enhancement of 3D Models
(Eurographics Association, 2002)The acquisition of a 3D model of a real environment can be accomplished using range sensors. In practice, suitable sensors to densely cover a large environment are often impractical. This paper presents ongoing work on the ... -
Flexible bump map capture from video
(Eurographics Association, 2002)We extend recent techniques for the automated capture of surface normal maps or bump maps from real-world material samples. In contrast to recent systems, which have required cumbersome laboratory setups with careful ... -
Texturing Calibrated Head Model from Images
(Eurographics Association, 2002)In this paper we address a well-known problem of producing an animated model of a human head from a pair of orthogonal photographs and present a new technique of generating consistent high-quality texture for a polygonal ... -
Adaptive Tessellation for Trimmed NURBS Surface
(Eurographics Association, 2002)We present an adaptive method for tessellating the trimmed NURBS surface in the parametric domain. Given a model space tolerance ε, the algorithm first splits the NURBS surface in both the U and V directions to fit within ... -
Frame-Coherent Stippling
(Eurographics Association, 2002)Stippling is an artistic rendering technique where shading and texture is given by placing points or stipples on the canvas until the desired darkness is achieved. Computer-generated stippling has focused on producing high ... -
Adaptive Compression of Human Animation Data
(Eurographics Association, 2002)In this paper we introduce an adaptive motion compression technique using the discrete wavelet transform. Based on the analysis of human animation data, and its frequency contents, the wavelet analysis is utilised to achieve ... -
From Textual Chats to Interest Groups in 3D Virtual Space
(Eurographics Association, 2002)While the textual chat is a highly popular tool for various kinds of social interactions, its extension to the visual three-dimensional domain remains almost untouched and without practical utilization yet. This paper ...