Texture Minification using Quad-trees and Fipmaps
Abstract
The paper extends the recently published methods for image reconstruction and texture minification using the generalized ripmap method, named fipmap, and quad-trees. Fipmap is based on the technique of partitioned iterated function systems, used in fractal image compression. The quad-tree texture reconstruction algorithm works well for many standard cases. The special cases can be solved using the fipmap minification. The approach was applied for textures from architectural image sequences and the results are very promising.
BibTeX
@inproceedings {10.2312:egs.20021013,
booktitle = {Eurographics 2002 - Short Presentations},
editor = {},
title = {{Texture Minification using Quad-trees and Fipmaps}},
author = {Bornik, Alexander and Ferko, Andrej},
year = {2002},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20021013}
}
booktitle = {Eurographics 2002 - Short Presentations},
editor = {},
title = {{Texture Minification using Quad-trees and Fipmaps}},
author = {Bornik, Alexander and Ferko, Andrej},
year = {2002},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20021013}
}