Now showing items 21-40 of 84

    • Digital Painting: facing the problem 

      Walker, James Faure (Eurographics Association, 1999)
      This will be an illustrated presentation. It will show how digital techniques give the painter both new opportunities and a fresh set of problems. Is this part of the New Media story, or just painting turning a corner?
    • Animating Brachiation 

      Zhang, Zheng; Wong, Kok Cheong (Eurographics Association, 1999)
      This paper presents a physically-based animation system for generating realistic motion of primate brachiation. One of the main aims of this system is to facilitate the process of generating brachiation sequences with ...
    • Interfacing Cultural Heritage 

      Fleischmann, Monika; Strauss, Wolfgang; Yelistratov, Vladimir (Eurographics Association, 1999)
      In this paper we describe briefly intuitive physical interface called “Virtual Balance”, present recent modifications and give the most impressive example of its use for navigation in and exploration of reconstructed models ...
    • On the Opera Theatre Simulation 

      Alberti, Maria A.; Trapani, Paola (Eurographics Association, 1999)
      In this paper we develop some considerations on multimedia applications, starting from the experience gained by implementing a multimedia representation of an opera theatre: namely the Teatro alla Scala di Milano. After a ...
    • Registration methods for harmonious integration of real worlds and computer generated objects 

      Simon, G.; Lepetit, V.; Berger, M.-O. (Eurographics Association, 1999)
      This page is an extension of our paper entitled "Registration methods for harmonious integration of real and computer generated objects". We focus in this paper on the problem of adding computer-generated objects in video ...
    • The Aurora 

      Sugano, Yoshinori; Masuda, Eiko (Eurographics Association, 1999)
      As you peek into Japans history of fine arts, a traditional way of expressing pictures can be found. It all started from printing scrolls way back in the 12th century and now turned into a medium as known as manga. Today ...
    • 3-D Spatial Skills--A Key to the Effective Use of Computer Graphics Software? 

      Sorby, S.A. (Eurographics Association, 1999)
      Development and evaluation of 3-D spatial visualization skills is discussed. Correlations between measured spatial skills and ability to effectively use computer graphics software are analyzed and strategies to improve 3-D ...
    • Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades 

      Tosa, Naoko; Nakatsu, Ryohei (Eurographics Association, 1999)
      Now a days many Interactive Theater research is appeared[1][2][3][4]. We have developed an emotion- based interactive theater system. The characteristic is the use of Interactive Computer Graphics technology and the ...
    • Improving 3-D Spatial Visualization Skills with Multimedia Software 

      Sorby, S. A.; Baartmans, B. J.; Wysocki, A. F. (Eurographics Association, 1999)
      Development and evaluation of 3-D spatial visualization skills is discussed. Strategies for improving spatial skills are presented and multimedia software being developed by the authors is described. Initial assessment ...
    • Multidimensional Shape Modeling for Animation 

      Pasko, Alexander; Adzhiev, Valery; Fausett, Eric (Eurographics Association, 1999)
      An approach is proposed for generating animation sequences from functionally defined multidimensional shapes. An animation sequence can be considered as a particular case of a multimedia object and can be described using ...
    • Towards Spatial Specification of Interactive System 

      Rodriguez, M. L.; Gea, M.; Gutiérrez, F. L. (Eurographics Association, 1999)
      Modern interactive systems are oriented towards information management in a graphical environment. Formal specification techniques [1] help designers to describe systems, focusing on the relevant aspects of the interaction ...
    • On Time-Varying Flow Fields: a streakline-based visualization method 

      Sanna, Andrea; Montrucchio, Bartolomeo; Arina, Renzo (Eurographics Association, 1999)
      The visualization of unsteady flows is an attractive field of research and texture-based techniques seem to provide satisfactory results. In this paper we propose a texture-based method which follows streaklines in order ...
    • A First Step to Evaluate and Compare Multiresolution Models 

      Ribelles, J.; Chover, M.; Lopez, A.; Huerta, J. (Eurographics Association, 1999)
      A variety of multiresolution models for arbitrary triangle meshes have been presented in the last years. In order to achieve an interactive visualization, multiresolution models must store and retrieve data efficiently. ...
    • Information Technologies for Set-designers 

      Silva, C. (Eurographics Association, 1999)
      The project The set-designer and the instruments of his days–New information technologies for the theatre was proposed in the second edition of the Solomon R. Guggenheim Foundation competition, Impresa & Cultura, Intrapresae ...
    • CharToon: a system to animate 2D cartoons faces 

      ten Hagen, Paul; Noot, Han; Ruttkay, Zsofia (Eurographics Association, 1999)
      We discuss the CharToon system by which one can interactively construct parametrized 2D drawings and a set of time curves to animate the drawings. The system has been implemented in JAVA and used to produce and animate 2D ...
    • The InViWo virtual agents 

      Richard, N.; Codognet, P.; Grumbach, A. (Eurographics Association, 1999)
      The InViWo project aims at providing non-computer scientists with high-level tools to create inhabited virtual worlds, i.e. in which autonomous agents and avatars can interact. In this paper, we describe the agent model ...
    • Visible Surface Reconstruction with Accurate Localization of Object Boundaries 

      March, Riccardo; Pedersini, Federico (Eurographics Association, 1999)
      An important problem in 3D reconstruction from multiple perspective views is the accurate recovery of surfaces near the discontinuities (object boundaries and creases). A common limitation of many techniques based on ...
    • Scanning Michelangelos Florentine Pieta: Making the Results Usable 

      Bernardini, F.; Mittleman, J.; Rushmeier, H.; Taubin, G. (Eurographics Association, 1999)
      We describe a project to create a three dimensional digital model ofMichelangelo’s Florentine Pietà. In particular, we examine how to edit and interactively view the model that consists of millions of triangles and hundreds ...
    • HIT! BAT! IT! 

      Maegawa, Hideaki (Eurographics Association, 1999)
      Today’s high technology is tomorrow’s standard technology. In this rapidly progressing computer graphics world, my goal as designer is to polish and improve on the "old" and well-used skills. This production was originally ...
    • Virtual Reconstruction of Medieval Architecture 

      Masuch, M.; Freudenberg, B.; Ludowici, B.; Kreiker, S.; Strothotte, T. (Eurographics Association, 1999)
      We describe the reconstruction of a medieval building as an example of how the use of 3D computer graphics can facilitate the reconstruction of an ancient site. We suggest that different stages of a virtual reconstruction ...