Animating Brachiation
Abstract
This paper presents a physically-based
animation system for generating realistic motion of primate brachiation. One
of the main aims of this system is to facilitate the process of generating
brachiation sequences with appropriate automaticity and also provide the
animator with adequate controllability. A hybrid system based on an
integration of three control modules of different levels. The low-level
control module, namely forward dynamics interactive module can be employed to
rapidly manipulate the torque values at specific joints of a simplied primate figure. Both the mid-level and high-level control modules are designated to
automate the process of generating the basic global brachiation movements of
the primate figure. The performance of the system is evaluated by measuring the
animation results qualitatively and quantitatively. Experimental results
have demonstrated the effectiveness and robustness of the paradigm by
generating animated sequences of realistic brachiating motion
BibTeX
@inproceedings {10.2312:egs.19991065,
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{Animating Brachiation}},
author = {Zhang, Zheng and Wong, Kok Cheong},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991065}
}
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{Animating Brachiation}},
author = {Zhang, Zheng and Wong, Kok Cheong},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991065}
}