The Aurora
Abstract
As you peek into Japans history of fine arts, a traditional way of expressing pictures can be found. It all started from printing scrolls way back in the 12th century and now turned into a medium as known as manga. Today Japan is the world largest producing country of manga and its animation can be seen almost anywhere in the world. These manga-loving people are now beginning to create computer graphic animation. All though the method have changed, the importance on the theme depicted therein haven’t changed. Until now, a big topic of CG animation was to create images to look just like the "real". However from the advance on technology, CG animation came to a point where creating the picture to feel "real" is becoming the big subject. Symbolizing the image is thought as a way to express the "real" picture. "The Aurora" is challenging to reach a new genre of an image, different of those "photoreal", by symbolizing the act and giving more meaning to the animation.
BibTeX
@inproceedings {10.2312:egs.19991055,
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{The Aurora}},
author = {Sugano, Yoshinori and Masuda, Eiko},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991055}
}
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{The Aurora}},
author = {Sugano, Yoshinori and Masuda, Eiko},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991055}
}