Browsing EG1999 by Issue Date
Now showing items 1-20 of 84
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Las Meninas: Narrative Illusions in Virtual Reality
(Eurographics Association, 1999)Las Meninas is a virtual reality artwork based on the painting of the same name by the Spanish painter Diego Velazquez. Created for the CAVE-Automatic Virtual Environment, Las Meninas is fused with narrative illusions as ... -
Multiresolution Modeling: Survey and Future Opportunities
(Eurographics Association, 1999)For twenty years, it has been clear that many datasets are excessively complex for applications such as real-time display, and that techniques for controlling the level of detail of models are crucial.More recently, there ... -
HIT! BAT! IT!
(Eurographics Association, 1999)Today’s high technology is tomorrow’s standard technology. In this rapidly progressing computer graphics world, my goal as designer is to polish and improve on the "old" and well-used skills. This production was originally ... -
Edinburgh: 200 years of heritage through image-based virtual environments
(Eurographics Association, 1999)Heritage is an important application of virtual environments. The key role of virtual environments in this sector is to provide a spatial context for historical records, artifacts and places. This spatial context makes the ... -
Virtual Reconstruction of Medieval Architecture
(Eurographics Association, 1999)We describe the reconstruction of a medieval building as an example of how the use of 3D computer graphics can facilitate the reconstruction of an ancient site. We suggest that different stages of a virtual reconstruction ... -
Books and Devices from the Old -Their Renaissance in Computer Graphics
(Eurographics Association, 1999)In the following we present three of our institute’s activities concerning cultural heritage. First we present a reconstruction of the Antikythera Mechanism, which is the world’s oldest calculator of astronomical purpose. ... -
Baroque Dance Animation with Virtual Dancers
(Eurographics Association, 1999)Our approach to computer simulation of the human movement is based on a high level description of the grammar of the movement and on the combination of basic movements acquired using motion capture systems. The combinatory ... -
3D virtual facial reconstruction and visualization of ancient Egyptian mummies using spiral CT data
(Eurographics Association, 1999)The problem of rebuilding a face from human remains has been, until now, especially relevant in the ambit of forensic sciences, where it is obviously oriented toward the identification of otherwise unrecognizable corpses; ... -
A Pyramidal Hemisphere Subdivision Method for Monte Carlo Radiosity
(Eurographics Association, 1999)In this paper we present a new method to improve Monte Carlo radiosity by sending more rays towards selected directions. More precisely, we determine regions of the scene where the distribution of the power must be done ... -
Multidimensional Shape Modeling for Animation
(Eurographics Association, 1999)An approach is proposed for generating animation sequences from functionally defined multidimensional shapes. An animation sequence can be considered as a particular case of a multimedia object and can be described using ... -
Modelling and Haptic Interaction with non-rigid materials
(Eurographics Association, 1999)This report presents an overview of main modelling and simulation techniques for non–rigid objects discussing advantages and disadvantages. Related techniques to face several problems rising when dealing with deformable ... -
WebTalk: a 3D collaborative environment to access the Web
(Eurographics Association, 1999)The notion of cooperative visit and interaction within a web site, both at 2D and 3D level, could add decisive motivation to pursue exploitation of the third dimension in networked environments. A prototype developed at ... -
Exploiting Pompei Cultural Heritage: The Plinius Project
(Eurographics Association, 1999)Enlarging and improving the fruition of national cultural heritage is becoming a crucial goal for many nations, obviously including Italy, which owns the larger set of ancient findings of the world. The Plinius project1 ... -
Psychologically-based Walking in a Cluttered Environment
(Eurographics Association, 1999)We present a method by which a virtual actor (a computer agent representing a character in an animation) can walk around an environment, automatically stepping over or walking around obstacles in its way. Our algorithms ... -
Active Storytelling
(Eurographics Association, 1999)People love to exchange stories. Stories provide a context for the events, feelings, ideas, and relationships that make up the fabric of our daily lives. When we describe an important experience in our life to another ... -
A Rapid Clustering Algorithm for Efficient Rendering
(Eurographics Association, 1999)Hierarchical radiosity using object clusters greatly improves rendering times and reduces memory consumption of radiosity computations. The key feature of the algorithm is using a hierarchy of object clusters to approximate ... -
Interference Detection in Architectural Databases
(Eurographics Association, 1999)In this paper we address the problem of geometric interference in architectural databases, that arises when different architecture and structural engineering teams integrate their designs into a common 3D scene. By analysing ... -
Tutorial 4 - Advanced Graphics Programming using OpenGL and Extensions
(Eurographics Association, 1999)With fast 3D graphics hardware becoming more and more available even on low end platforms, the focus in developing new algorithms is beginning to shift towards higher quality rendering and additional functionality instead ... -
Interactive Information System for the Camposanto Monumentale of Pisa
(Eurographics Association, 1999)Multimedia Database gathering the historical-preservative documentation of the monumental complex, including a digital reconstruction achieved through a solid modelling of the building and its fittings. -
Design or art? Art or design?
(Eurographics Association, 1999)Exploring the similarities and the differences between artists and designers New technology has led to similarities in the work created by fine artists and designers who use computers. In the UK, design is still looked ...