Now showing items 441-460 of 2886

    • Smoothing Noisy Skeleton Data in Real Time 

      Hoxey, Thomas; Stephenson, Ian (The Eurographics Association, 2018)
      The aim of this project is to be able to visualise live skeleton tracking data in a virtual analogue of a real world environment, to be viewed in VR. Using a single RGBD camera motion tracking method is a cost effective ...
    • Introducing a Modular Concept for Exchanging Character Animation Approaches 

      Gaisbauer, Felix; Agethen, Philipp; Bär, Thomas; Rukzio, Enrico (The Eurographics Association, 2018)
      Nowadays, motion synthesis and character animation systems are used in different domains ranging from gaming to medicine and production industries. In recent years, there has been a vast progress in terms of realistic ...
    • Towards Self-Perception in Augmented Virtuality: Hand Segmentation with Fully Convolutional Networks 

      Gonzalez-Sosa, Ester; Perez, Pablo; Kachach, Redouane; Ruiz, Jaime Jesus; Villegas, Alvaro (The Eurographics Association, 2018)
      In this work, we propose the use of deep learning techniques to segment items of interest from the local region to increase self-presence in Virtual Reality (VR) scenarios. Our goal is to segment hand images from the ...
    • A Smart Palette for Helping Novice Painters to Mix Physical Watercolor Pigments 

      Chen, Mei-Yun; Yang, Ci-Syuan; Ouhyoung, Ming (The Eurographics Association, 2018)
      For novice painters, color mixing is a necessary skill which takes many years to learn. To get the skill easily, we design a system, a smart palette, to help them learn quickly. Our system is based on physical watercolor ...
    • Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions 

      Gaisbauer, Felix; Froehlich, Philipp; Lehwald, Jannes; Agethen, Philipp; Rukzio, Enrico (The Eurographics Association, 2018)
      Motion blending and character animation systems are widely used in different domains such as gaming or simulation within production industries. Most of the established approaches are based on motion blending techniques. ...
    • A Probabilistic Motion Planning Algorithm for Realistic Walk Path Simulation 

      Agethen, Philipp; Neher, Thomas; Gaisbauer, Felix; Manns, Martin; Rukzio, Enrico (The Eurographics Association, 2018)
      This paper presents an approach that combines a hybrid A* path planner with a statistical motion graph to effectively generate a rich repertoire of walking trajectories. The motion graph is generated from a comprehensive ...
    • EUROGRAPHICS 2018: Posters Frontmatter 

      Jain, Eakta; Kosinka, Jirí (Eurographics Association, 2018)
    • Visual Computing for Big Data Analysis in Prostate Cancer Research 

      Bernard, Jürgen; May, Thorsten; Pehrke, Dirk; Schlomm, Thorsten; Kohlhammer, Jörn (The Eurographics Association, 2017)
      Data-centered research is becoming increasingly important in prostate cancer research where a long-term goal is a sound prognosis prior to surgery. We have developed a visual computing technology that contributes to this ...
    • Sketching and Annotating Vascular Structures to Support Medical Teaching, Treatment Planning and Patient Education 

      Saalfeld, Patrick; Oeltze-Jafra, Steffen; Saalfeld, Sylvia; Preim, Uta; Beuing, Oliver; Preim, Bernhard (The Eurographics Association, 2017)
      In clinical practice, hand drawn sketches are employed to express concepts and are an efficient method for the discussion of complex issues. We present computer graphic methods to improve and support the creation and ...
    • Visual Analytics for Digital Radiotherapy: Towards a Comprehensible Pipeline 

      Raidou, Renata G.; Breeuwer, Marcel; Vilanova, Anna (The Eurographics Association, 2017)
      Prostate cancer is one of the most frequently occurring types of cancer in males. It is often treated with radiation therapy, which aims at irradiating tumors with a high dose, while sparing the surrounding healthy tissues. ...
    • EUROGRAPHICS 2017: Dirk Bartz Prize Frontmatter 

      Bruckner, Stefan; Ropinski, Timo (Eurographics Association, 2017)
    • A Survey on Position Based Dynamics 

      Bender, Jan; Müller, Matthias; Macklin, Miles (The Eurographics Association, 2017)
      The physically-based simulation of mechanical effects has been an important research topic in computer graphics for three decades. In recent years position-based simulation methods have become popular. In contrast to ...
    • Partitioning Surfaces into Quad Patches 

      Campen, Marcel (The Eurographics Association, 2017)
      The efficient and practical representation and processing of geometrically or topologically complex shapes often demands some form of virtual partitioning into pieces, each of which is of a simpler nature. Due to their ...
    • Mobile Graphics 

      Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez, Pere-Pau (The Eurographics Association, 2017)
      The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data ...
    • Computer Generated Display Holography 

      Lobaz, Petr (The Eurographics Association, 2017)
      « A hologram » is a ubiquitous term when talking about realistic 3-D illusion. « Holographic display » seems to be the holy grail of 3-D display technology, at least according to news headlines. But what « holographic » ...
    • Topology Optimization for Computational Fabrication 

      Wu, Jun; Aage, Niels; Lefebvre, Sylvain; Wang, Charlie (The Eurographics Association, 2017)
      Additive manufacturing (AM) and topology optimization (TO) form a pair of complementary techniques in transforming digital models into physical replicas: AM enables a cost-effective fabrication of geometrically complex ...
    • Introduction to Crowd Simulation 

      Pettré, Julien; Pelechano, Nuria (The Eurographics Association, 2017)
      Crowd simulation is today a frequently used computer animation technique in the field of video-games or the one of visual effects for movies. It is used to populate game scenes and make them lively and interactive, or to ...
    • EUROGRAPHICS 2017: Tutorials Frontmatter 

      Bousseau, Adrien; Gutierrez, Diego (Eurographics Association, 2017)
    • Perception-driven Accelerated Rendering 

      Weier, Martin; Stengel, Michael; Roth, Thorsten; Didyk, Piotr; Eisemann, Elmar; Eisemann, Martin; Grogorick, Steve; Hinkenjann, André; Kruijff, Ernst; Magnor, Marcus; Myszkowski, Karol; Slusallek, Philipp (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting factor. Hence, many costly but desirable aspects of realism are ...
    • Intrinsic Decompositions for Image Editing 

      Bonneel, Nicolas; Kovacs, Balazs; Paris, Sylvain; Bala, Kavita (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Intrinsic images are a mid-level representation of an image that decompose the image into reflectance and illumination layers. The reflectance layer captures the color/texture of surfaces in the scene, while the illumination ...