A Survey on Position Based Dynamics
Abstract
The physically-based simulation of mechanical effects has been an important research topic in computer graphics for three decades. In recent years position-based simulation methods have become popular. In contrast to classical approaches these methods compute the position changes in each simulation step directly, based on the solution of a quasi-static problem. Therefore, position-based approaches are fast, stable and controllable which make them well-suited for use in interactive environments. However, these methods are generally not as accurate as force-based methods but provide visual plausibility. Hence, the main application areas of position-based simulation are virtual reality, computer games and special effects in movies and commercials.
BibTeX
@inproceedings {10.2312:egt.20171034,
booktitle = {EG 2017 - Tutorials},
editor = {Adrien Bousseau and Diego Gutierrez},
title = {{A Survey on Position Based Dynamics}},
author = {Bender, Jan and Müller, Matthias and Macklin, Miles},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egt.20171034}
}
booktitle = {EG 2017 - Tutorials},
editor = {Adrien Bousseau and Diego Gutierrez},
title = {{A Survey on Position Based Dynamics}},
author = {Bender, Jan and Müller, Matthias and Macklin, Miles},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egt.20171034}
}