Now showing items 421-440 of 2886

    • Optimized Sampling for View Interpolation in Light Fields with Overlapping Patches 

      Schedl, David C.; Bimber, Oliver (The Eurographics Association, 2018)
      Optimized sampling masks that reduce the complexity of camera arrays while preserving the quality of light fields captured at high directional sampling resolution are presented. We propose a new quality metric that is based ...
    • Halftone Pattern: A New Steganographic Approach 

      Cruz, Leandro; Patrão, Bruno; Gonçalves, Nuno (The Eurographics Association, 2018)
      In general, an image is worth a thousand words, but sometimes, words are the most efficient tool to communicate some information. Thereupon, in this work, we will present an approach for combining the visual appeal of ...
    • Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators 

      Bouchiba, Hassan; Deschaud, Jean-Emmanuel; Goulette, François (The Eurographics Association, 2018)
      We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal ...
    • Kinder-Gator: The UF Kinect Database of Child and Adult Motion 

      Aloba, Aishat; Flores, Gianne; Woodward, Julia; Shaw, Alex; Castonguay, Amanda; Cuba, Isabella; Dong, Yuzhu; Jain, Eakta; Anthony, Lisa (The Eurographics Association, 2018)
      Research has suggested that children's whole-body motions are different from those of adults. However, research on children's motions, and how these motions differ from those of adults, is limited. One possible reason for ...
    • Rigid Body Joints in Real-Time Unified Particle Physics 

      Lovrovic, Bojan; Mihajlovic, Zeljka (The Eurographics Association, 2018)
      In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. ...
    • Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator 

      Lee, Sangbin; Ryu, Donghan; Ko, Hyeong-Seok (The Eurographics Association, 2018)
      When trying to make the conjugate gradient (CG) method exploit GPU technology, this paper notes that the communication between CPU and GPU to transfer the residual value and waiting for the CPU's decision whether to continue ...
    • Time-Reversed Art Directable Smoke Simulation 

      Oborn, Jeremy; Flynn, Sean; Egbert, Parris; Holladay, Seth (The Eurographics Association, 2018)
      Physics-based fluid simulation often produces unpredictable behavior that is difficult for artists to control. We present a new method for art directing smoke animation using time-reversed simulation. Given a final fluid ...
    • EUROGRAPHICS 2018: Short Papers Frontmatter 

      Diamanti, Olga; Vaxman, Amir (Eurographics Association, 2018)
    • From Spectra to Perceptual Color: Visualization Tools for the Dimensional Reduction Achieved by the Human Color Sense 

      Harvey, Joshua S.; Siviour, Clive R.; Smithson, Hannah E. (The Eurographics Association, 2018)
      Physical colors, defined as unique combinations of photon populations whose wavelengths lie in the visible range, occupy an infinite-dimensional real Hilbert space. Any number of photon populations from the continuous ...
    • A Multifragment Renderer for Material Aging Visualization 

      Adamopoulos, Georgios; Moutafidou, Anastasia; Drosou, Anastasios; Tzovaras, Dimitrios; Fudos, Ioannis (The Eurographics Association, 2018)
      People involved in curatorial work and in preservation/conservation tasks need to understand exactly the nature of aging and to prevent it with minimal preservation work. In this scenario, it is of extreme importance to ...
    • A Virtual Space with Real IoT Data 

      Faiers, Adam; Hoxey, Thomas; Stephenson, Ian (The Eurographics Association, 2018)
      Large quantities of live data about an environment can be easily and cheaply collected using a network of small sensors (IoT). However these sensors typically do not display any information directly, and it can be difficult ...
    • Boundary-aided Human Body Shape and Pose Estimation from a Single Image for Garment Design and Manufacture 

      Xu, Zongyi; Zhang, Qianni (The Eurographics Association, 2018)
      Current virtual clothing design applications mainly use predefined virtual avatars which are created by professionals. The models are unrealistic as they lack the personalised body shapes and the simulation of human body ...
    • Style Translation to Create Child-like Motion 

      Dong, Yuzhu; Aloba, Aishat; Anthony, Lisa; Jain, Eakta (The Eurographics Association, 2018)
      Animated child characters are increasingly important for educational and entertainment content geared towards younger users. While motion capture technology creates realistic and believable motion for adult characters, the ...
    • Exemplar Based Filtering of 2.5D Meshes of Faces 

      Dihl, Leandro; Cruz, Leandro; Gonçalves, Nuno (The Eurographics Association, 2018)
      In this work, we present a content-aware filtering for 2.5D meshes of faces. We propose an exemplar-based filter that corrects each point of a given mesh through local model-exemplar neighborhood comparison. We take advantage ...
    • Growing Circles: A Region Growing Algorithm for Unstructured Grids and Non-aligned Boundaries 

      Dabbaghchian, Saeed (The Eurographics Association, 2018)
      Detecting the boundaries of an enclosed region is a problem which arises in some applications such as the human upper airway modeling. Using of standard algorithms fails because of the inevitable errors, i.e. gaps and ...
    • Audio-driven Emotional Speech Animation 

      Charalambous, Constantinos; Yumak, Zerrin; Stappen, A. Frank van der (The Eurographics Association, 2018)
      We propose a procedural audio-driven speech animation method that takes into account emotional variations in speech. Given any audio with its corresponding speech transcript, the method generates speech animation for any ...
    • RIFNOM: 3D Rotation-Invariant Features on Normal Maps 

      Nakamura, Akihiro; Miyashita, Leo; Watanabe, Yoshihiro; Ishikawa, Masatoshi (The Eurographics Association, 2018)
      This paper presents 3D rotation-invariant features on normal maps: RIFNOM.We assign a local coordinate system (CS) to each pixel by using neighbor normals to extract the 3D rotation-invariant features. These features can ...
    • Light Field Synthesis from a Single Image using Improved Wasserstein Generative Adversarial Network 

      Ruan, Lingyan; Chen, Bin; Lam, Miu Ling (The Eurographics Association, 2018)
      We present a deep learning-based method to synthesize a 4D light field from a single 2D RGB image. We consider the light field synthesis problem equivalent to image super-resolution, and solve it by using the improved ...
    • A Drink in Mars: an Approach to Distributed Reality 

      Perez, Pablo; Gonzalez-Sosa, Ester; Kachach, Redouane; Ruiz, Jaime Jesus; Villegas, Alvaro (The Eurographics Association, 2018)
      We have developed A Drink in Mars application as a proof of concept of Distributed Reality, a particularisation of Mixed Reality which combines a reality transmitted from a remote place (e.g. live immersive video stream ...
    • Human Sensitivity to Light Zones in Virtual Scenes 

      Kartashova, Tatiana; Ridder, Huib de; Pas, Susan F. te; Pont, Sylvia C. (The Eurographics Association, 2018)
      We investigated perception of light properties in scenes containing volumes with dramatically different light properties (direction, intensity, diffuseness). Each scene had two light zones, defined as distinct spatial ...