Now showing items 461-480 of 2886

    • A Comparative Review of Tone-mapping Algorithms for High Dynamic Range Video 

      Eilertsen, Gabriel; Mantiuk, Rafal K.; Unger, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Tone-mapping constitutes a key component within the field of high dynamic range (HDR) imaging. Its importance is manifested in the vast amount of tone-mapping methods that can be found in the literature, which are the ...
    • From 3D Models to 3D Prints: An Overview of the Processing Pipeline 

      Livesu, Marco; Ellero, Stefano; Martínez, Jonàs; Lefebvre, Sylvain; Attene, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Due to the wide diffusion of 3D printing technologies, geometric algorithms for Additive Manufacturing are being invented at an impressive speed. Each single step along the processing pipeline that prepares the 3D model ...
    • State of the Art in Methods and Representations for Fabrication-Aware Design 

      Bermano, Amit Haim; Funkhouser, Thomas; Rusinkiewicz, Szymon (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Computational manufacturing technologies such as 3D printing hold the potential for creating objects with previously undreamed-of combinations of functionality and physical properties. Human designers, however, typically ...
    • EUROGRAPHICS 2017: State of the Art Reports Frontmatter 

      Ostromoukov, Victor; Zwicker, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    • Detail Highlighting using a Shadow Edge Histogram 

      Gkaravelis, Anastasios; Papaioannou, Georgios (The Eurographics Association, 2017)
      In this paper we propose a simple and effective technique for setting up a configuration of directional light sources to accentuate the prominent geometric features of complex objects by increasing the local shadow contrast ...
    • Parameter Estimation of BSSRDF for Heterogeneous Materials 

      Sone, Hiroki; Hachisuka, Toshiya; Koike, Takafumi (The Eurographics Association, 2017)
      Rendering of highly scattering media is computationally expensive in general. While existing BSSRDF models can accurately and efficiently approximate light scattering in homogeneous media, we still have to resort to costly ...
    • An Automatic Stroke Extraction Method using Manifold Learning 

      Chen, Xudong; Lian, Zhouhui; Tang, Yingmin; Xiao, Jianguo (The Eurographics Association, 2017)
      Stroke extraction is one of the most important tasks in areas of computer graphics and document analysis. So far, data-driven methods are believed to perform relatively well, which use the pre-processed characters as ...
    • Expanding Color Query Results via Image Recoloring 

      Hu, Sixing; Laffont, Pierre-Yves; Price, Brian; Cohen, Scott; Brown, Michael S. (The Eurographics Association, 2017)
      An image's color palette can be used to search an image collection to retrieve images that share similar colors to the query palette color. The results of this approach are naturally limited to only those images in the ...
    • Conformal Factor Persistence for Fast Hierarchical Cone Extraction 

      Vintescu, Ana-Maria; Dupont, Florent; Lavoué, Guillaume; Memari, Pooran; Tierny, Julien (The Eurographics Association, 2017)
      This paper presents a new algorithm for the fast extraction of hierarchies of cone singularities for conformal surface parameterization. Cone singularities have been shown to greatly improve the distortion of such ...
    • Phong Tessellation and PN Polygons for Polygonal Models 

      Hettinga, Gerben J.; Kosinka, Jiri (The Eurographics Association, 2017)
      We extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the ...
    • Stroke Style Transfer 

      Shaheen, Sara; Ghanem, Bernard (The Eurographics Association, 2017)
      We propose a novel method to transfer sketch style at the stroke level from one free-hand line drawing to another, whereby these drawings can be from different artists. It aims to transfer the style of the input sketch at ...
    • Geometric Modeling of Multi-Material Printed Objects 

      Brochu, Tyson; Schmidt, Ryan (The Eurographics Association, 2017)
      We introduce a set of tools for interactive modeling of multi-material objects. We use non-manifold surface meshes to define complex objects, which can have multiple connected solid regions of different materials. Our suite ...
    • Fast Flow-based Distance Quantification and Interpolation for High-Resolution Density Distributions 

      Frey, Steffen; Ertl, Thomas (The Eurographics Association, 2017)
      We present a GPU-targeted algorithm for the efficient direct computation of distances and interpolates between high-resolution density distributions without requiring any kind of intermediate representation like features. ...
    • Spline-based Decomposition of Streamed Particle Trajectories for Efficient Transfer and Analysis 

      Scharnowski, Katrin; Frey, Steffen; Raffin, Bruno; Ertl, Thomas (The Eurographics Association, 2017)
      We introduce an approach for distributed processing and efficient storage of noisy particle trajectories, and present visual analysis techniques that directly operate on the generated representation. For efficient storage, ...
    • Physically-based Muscles and Fibers Modeling from Superficial Patches 

      Turchet, Fabio; Fryazinov, Oleg; Schvartzman, Sara C. (The Eurographics Association, 2017)
      We propose a novel approach for the generation of volumetric muscle primitives and their associated fiber field, suitable for simulation in computer animation. Muscles are notoriously difficult to sculpt because of their ...
    • AnimDiff: Comparing 3D Animations for Revision Control 

      Madges, George; Miles, Idris; Anderson, Eike Falk (The Eurographics Association, 2017)
      The process of animating a complex 3D character can be a time consuming activity which may take several iterations and several artists working in collaboration, each iteration improving some elements of the animation but ...
    • Discovering New Monte Carlo Noise Filters with Genetic Programming 

      Kán, Peter; Davletaliyev, Maxim; Kaufmann, Hannes (The Eurographics Association, 2017)
      This paper presents a novel method for the discovery of new analytical filters suitable for filtering of noise in Monte Carlo rendering. Our method utilizes genetic programming to evolve the set of analytical filtering ...
    • Variable k-buffer using Importance Maps 

      Vasilakis, Andreas-Alexandros; Vardis, Konstantinos; Papaioannou, Georgios; Moustakas, Konstantinos (The Eurographics Association, 2017)
      Successfully predicting visual attention can significantly improve many aspects of computer graphics and games. Despite the thorough investigation in this area, selective rendering has not addressed so far fragment visibility ...
    • Real-Time View Independent Rasterization for Multi-View Rendering 

      Marrs, Adam; Watson, Benjamin; Healey, Christopher G. (The Eurographics Association, 2017)
      Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects - such as soft shadows, defocus blur, and reflections - out of reach for real-time applications. We present emerging solutions ...
    • Ambient Occlusion Baking via a Feed-Forward Neural Network 

      Erra, Ugo; Capece, Nicola Felice; Agatiello, Roberto (The Eurographics Association, 2017)
      We present a feed-forward neural network approach for ambient occlusion baking in real-time rendering. The idea is based on implementing a multi-layer perceptron that allows a general encoding via regression and an efficient ...