Mobile Graphics
Abstract
The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.
BibTeX
@inproceedings {10.2312:egt.20171032,
booktitle = {EG 2017 - Tutorials},
editor = {Adrien Bousseau and Diego Gutierrez},
title = {{Mobile Graphics}},
author = {Agus, Marco and Gobbetti, Enrico and Marton, Fabio and Pintore, Giovanni and Vázquez, Pere-Pau},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egt.20171032}
}
booktitle = {EG 2017 - Tutorials},
editor = {Adrien Bousseau and Diego Gutierrez},
title = {{Mobile Graphics}},
author = {Agus, Marco and Gobbetti, Enrico and Marton, Fabio and Pintore, Giovanni and Vázquez, Pere-Pau},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egt.20171032}
}