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dc.contributor.authorJinho, Parken_US
dc.contributor.authorTufail, Muhammaden_US
dc.contributor.authorJisoo, Kimen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:31Z
dc.date.available2016-01-06T08:15:31Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2015.7413917en_US
dc.description.abstractIn this paper, a virtual reality platform for the 3D representation of Seokguram Temple is developed based on the Oculus Rift 2 platform with an AirTouch interaction. Seokguram Temple is an artificial cave and the most notable heritage site of South Korea. The 3D models of Seokguram Temple in a virtual environment are reconstructed by capturing the whole temple using the 3D scanning tools. The virtual reality platform is designed to create an in-depth sense of immersion in the virtual Seokguram Temple and allow an easy integration of 3D scenarios with head mounted displays. The proposed platform for the 3D representation of cultural heritage sites is capable of providing an efficient virtual reconstruction environment and an air touch experience in order to increase the realization of cultural heritage site experience.en_US
dc.publisherIEEEen_US
dc.subjectOculus Riften_US
dc.subjectHead Mounted Displayen_US
dc.subjectVirtual realityen_US
dc.subjectSeokguram Templeen_US
dc.titleA Virtual Reality Platform for the 3D Representation of Seokguram Templeen_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.description.sectionheadersWorks in Progressen_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413917en_US


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