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dc.contributor.authorRossi, Danieleen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:29Z
dc.date.available2016-01-06T08:15:29Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2015.7413890en_US
dc.description.abstractThe most recent developments in digital technology have given rise to an increasingly close, articulate, and profitable contamination between reality and virtuality, creating a completely new mixed-reality experience in which enjoying cultural goods becomes mediated by technology and translated into something technological. The memory of a mixed-reality event usually ends with the simple audio-visual recording of the event, which is later shared privately or on social networks. Our aim is to illustrate a quick, low-cost procedure to create portable reproductions of spatial augmented reality experienced in urban spaces. The idea of the souvenir grows out of a desire to connect the memory of a site-specific cultural exhibit to the architectural heritage that frames it and serves as a background. We define the technical/operational framework for realizing a hand-held 3D-printed box projector based on the use of a smartphone and Pepper's ghost effect.en_US
dc.publisherIEEEen_US
dc.subjectSouveniren_US
dc.subjectVideomappingen_US
dc.subjectSpatial Augmented Reality 3D Printen_US
dc.subjectPepper's Ghosten_US
dc.subjectHologramen_US
dc.titleA Hand-held 3D-Printed Box Projector - Study for a Souvenir from a Mixed-Reality Experienceen_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.description.sectionheadersShort Papers - Virtual CH on Mobile and Web Platforms (I/II)en_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413890en_US


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