A Hand-held 3D-Printed Box Projector - Study for a Souvenir from a Mixed-Reality Experience
Abstract
The most recent developments in digital technology have given rise to an increasingly close, articulate, and profitable contamination between reality and virtuality, creating a completely new mixed-reality experience in which enjoying cultural goods becomes mediated by technology and translated into something technological. The memory of a mixed-reality event usually ends with the simple audio-visual recording of the event, which is later shared privately or on social networks. Our aim is to illustrate a quick, low-cost procedure to create portable reproductions of spatial augmented reality experienced in urban spaces. The idea of the souvenir grows out of a desire to connect the memory of a site-specific cultural exhibit to the architectural heritage that frames it and serves as a background. We define the technical/operational framework for realizing a hand-held 3D-printed box projector based on the use of a smartphone and Pepper's ghost effect.
BibTeX
@inproceedings {10.1109:DigitalHeritage.2015.7413890,
booktitle = {International Congress on Digital Heritage - Theme 2 - Computer Graphics And Interaction},
editor = {Gabriele Guidi and Roberto Scopigno and Pere Brunet},
title = {{A Hand-held 3D-Printed Box Projector - Study for a Souvenir from a Mixed-Reality Experience}},
author = {Rossi, Daniele},
year = {2015},
publisher = {IEEE},
ISBN = {978-1-5090-0048-7},
DOI = {10.1109/DigitalHeritage.2015.7413890}
}
booktitle = {International Congress on Digital Heritage - Theme 2 - Computer Graphics And Interaction},
editor = {Gabriele Guidi and Roberto Scopigno and Pere Brunet},
title = {{A Hand-held 3D-Printed Box Projector - Study for a Souvenir from a Mixed-Reality Experience}},
author = {Rossi, Daniele},
year = {2015},
publisher = {IEEE},
ISBN = {978-1-5090-0048-7},
DOI = {10.1109/DigitalHeritage.2015.7413890}
}