Now showing items 21-40 of 52

    • Making Movies from Make-Believe Games 

      Barbulescu, Adela; Garcia, Maxime; Vaufreydaz, Dominique; Cani, Marie Paule; Ronfard, Rémi (The Eurographics Association, 2017)
      Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose "Make-believe", a system for making movies ...
    • A Probabilistic Logic Programming Approach to Automatic Video Montage 

      Aerts, Bram; Goedemé, Toon; Vennekens, Joost (The Eurographics Association, 2017)
      Hiring a professional camera crew to cover an event such as a lecture, sports game or musical performance may be prohibitively expensive. The CAMETRON project aims at drastically reducing this cost by developing an (almost) ...
    • Automatic Camera Selection and PTZ Canvas Steering for Autonomous Filming of Reality TV 

      Callemein, Timothy; Ranst, Wiebe Van; Goedemé, Toon (The Eurographics Association, 2017)
      Reality TV shows that follow people in their day-to-day lives are not a new concept. However, the traditional methods used in the industry require a lot of manual labor and need the presence of at least one physical camera ...
    • Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation 

      Kumar, Moneish; Gandhi, Vineet; Ronfard, Rémi; Gleicher, Michael (The Eurographics Association, 2017)
      Stage performances can be easily captured using a high resolution camera but these are often difficult to watch because actor faces are too small. We present a novel approach to create a split screen video that incorporates ...
    • Analyzing Elements of Style in Annotated Film Clips 

      Wu, Hui-Yin; Galvane, Quentin; Lino, Christophe; Christie, Marc (The Eurographics Association, 2017)
      This paper presents an open database of annotated film clips together with an analysis of elements of film style related to how the shots are composed, how the transitions are performed between shots and how the shots are ...
    • Five Challenges for Intelligent Cinematography and Editing 

      Ronfard, Rémi (The Eurographics Association, 2017)
      In this position paper, we propose five challenges for advancing the state of the art in intelligent cinematography and editing by taking advantage of the huge quantity of cinematographic data (movies) and metadata (movie ...
    • Implementing Hitchcock - the Role of Focalization and Viewpoint 

      Galvane, Quentin; Ronfard, Rémi (The Eurographics Association, 2017)
      Focalization and viewpoint are important aspects of narrative movie-making that need to be taken into account by cinematography and editing. In this paper, we argue that viewpoint can be determined from the first principles ...
    • CaMor: Screw Interpolation between Perspective Projections of Partial Views of Rectangular Images 

      Raghuraman, Gokul; Barrash, Nicholas; Rossignac, Jarek (The Eurographics Association, 2017)
      CaMor is a tool for generating an animation from a single drawing or photograph that represents a partial view of a perspective projection of a planar shape or image that contains portions of only 3 edges of an unknown ...
    • Inferring the Structure of Action Movies 

      Potapov, Danila; Douze, Matthijs; Revaud, Jérôme; Harchaoui, Zaid; Schmid, Cordelia (The Eurographics Association, 2017)
      While important advances were recently made towards temporally localizing and recognizing specific human actions or activities in videos, efficient detection and classification of long video chunks belonging to ...
    • WICED 2017: Frontmatter 

      Bares, William; Gandhi, Vineet; Galvane, Quentin; Ronfard, Rémi (Eurographics Association, 2017)
    • Declarative Spatial Reasoning for Intelligent Cinematography 

      Bhatt, Mehul; Schultz, Carl; Suchan, Jakob; Walega, Przemyslaw (The Eurographics Association, 2017)
      We present computational visuo-spatial representation and reasoning from the viewpoint of the research areas of artificial intelligence, spatial cognition and computation, and human-computer interaction. The particular ...
    • La Caméra Enchantée 

      Rossignac, Jarek (The Eurographics Association, 2017)
      A rich set of tools have been developed for designing and animating camera motions. Most of them optimize some geometric measure while satisfying a set of geometric constraints. Others strive to provide an intuitive graphical ...
    • Automated Cinematography with Unmanned Aerial Vehicles 

      Galvane, Quentin; Fleureau, Julien; Tariolle, Francois-Louis; Guillotel, Philippe (The Eurographics Association, 2016)
      The rise of Unmanned Aerial Vehicles and their increasing use in the cinema industry calls for the creation of dedicated tools. Though there is a range of techniques to automatically control drones for a variety of ...
    • Analysing Cinematography with Embedded Constrained Patterns 

      Wu, Hui-Yin; Christie, Marc (The Eurographics Association, 2016)
      Cinematography carries messages on the plot, emotion, or more general feeling of the film. Yet cinematographic devices are often overlooked in existing approaches to film analysis. In this paper, we present Embedded ...
    • Introducing Basic Principles of Haptic Cinematography and Editing 

      Guillotel, Philippe; Danieau, Fabien; Fleureau, Julien; Rouxel, Ines (The Eurographics Association, 2016)
      Adding the sense of touch to hearing and seeing would be necessary for a true immersive experience. This is the promise of the growing "4D-cinema" based on motion platforms and others sensory effects (water spray, wind, ...
    • Contact Visualization 

      Marvie, Jean-Eudes; Sourimant, Gael; Dufay, A. (The Eurographics Association, 2016)
      We present in this paper a production-oriented technique designed to visualize contact in real-time between 3D objects. The motivation of this work is to provide integrated tools in the production workflow that help artists ...
    • Automatic Lighting Design from Photographic Rules 

      Wambecke, Jérémy; Vergne, Romain; Bonneau, Georges-Pierre; Thollot, Joëlle (The Eurographics Association, 2016)
      Lighting design is crucial in 3D scenes modeling for its ability to provide cues to understand the objects shape. However a lot of time, skills, trials and errors are required to obtain a desired result. Existing automatic ...
    • WICED 2016: Frontmatter 

      Rémi Ronfard; Marc Christie; Quentin Galvane; Arnav Jhala (Eurographics Association, 2016)
    • Visibility-Aware Framing for 3D Modelers 

      Ranon, Roberto; Christie, Marc (The Eurographics Association, 2015)
      Modelling and editing entire 3D scenes is a fairly complex task. The process generally comprises many individual operations such as selecting a target object, and iterating over changes in the view and changes of the ...
    • Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games 

      Burelli, Paolo (The Eurographics Association, 2015)
      Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera ...