Contact Visualization
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Date
2016Author
Marvie, Jean-Eudes
Sourimant, Gael
Dufay, A.
Metadata
Show full item recordAbstract
We present in this paper a production-oriented technique designed to visualize contact in real-time between 3D objects. The motivation of this work is to provide integrated tools in the production workflow that help artists setting-up scenes and assets without undesired floating objects or inter-penetrations. Such issues can occur easily and remain unnoticed until shading and/or lighting stages are set-up, leading to retakes of the modeling or animation stages. With our solution, artists can visualize in real-time contact between 3D objects while setting-up their assets, thus correcting earlier such misalignments. Being based on a cheap post-processing shader, our solution can be used even on low-end GPUs.
BibTeX
@inproceedings {10.2312:wiced.20161095,
booktitle = {Eurographics Workshop on Intelligent Cinematography and Editing},
editor = {M. Christie and Q. Galvane and A. Jhala and R. Ronfard},
title = {{Contact Visualization}},
author = {Marvie, Jean-Eudes and Sourimant, Gael and Dufay, A.},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {2411-9733},
ISBN = {978-3-03868-005-5},
DOI = {10.2312/wiced.20161095}
}
booktitle = {Eurographics Workshop on Intelligent Cinematography and Editing},
editor = {M. Christie and Q. Galvane and A. Jhala and R. Ronfard},
title = {{Contact Visualization}},
author = {Marvie, Jean-Eudes and Sourimant, Gael and Dufay, A.},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {2411-9733},
ISBN = {978-3-03868-005-5},
DOI = {10.2312/wiced.20161095}
}