Browsing WICED: Eurographics Workshop on Intelligent Cinematography and Editing by Title
Now showing items 1-20 of 52
-
Analysing Cinematography with Embedded Constrained Patterns
(The Eurographics Association, 2016)Cinematography carries messages on the plot, emotion, or more general feeling of the film. Yet cinematographic devices are often overlooked in existing approaches to film analysis. In this paper, we present Embedded ... -
Analyzing Elements of Style in Annotated Film Clips
(The Eurographics Association, 2017)This paper presents an open database of annotated film clips together with an analysis of elements of film style related to how the shots are composed, how the transitions are performed between shots and how the shots are ... -
Automated Cinematography with Unmanned Aerial Vehicles
(The Eurographics Association, 2016)The rise of Unmanned Aerial Vehicles and their increasing use in the cinema industry calls for the creation of dedicated tools. Though there is a range of techniques to automatically control drones for a variety of ... -
Automatic Camera Selection and PTZ Canvas Steering for Autonomous Filming of Reality TV
(The Eurographics Association, 2017)Reality TV shows that follow people in their day-to-day lives are not a new concept. However, the traditional methods used in the industry require a lot of manual labor and need the presence of at least one physical camera ... -
Automatic Lighting Design from Photographic Rules
(The Eurographics Association, 2016)Lighting design is crucial in 3D scenes modeling for its ability to provide cues to understand the objects shape. However a lot of time, skills, trials and errors are required to obtain a desired result. Existing automatic ... -
CaMor: Screw Interpolation between Perspective Projections of Partial Views of Rectangular Images
(The Eurographics Association, 2017)CaMor is a tool for generating an animation from a single drawing or photograph that represents a partial view of a perspective projection of a planar shape or image that contains portions of only 3 edges of an unknown ... -
CineFilter: Unsupervised Filtering for Real Time Autonomous Camera Systems
(The Eurographics Association, 2020)Autonomous camera systems are often subjected to an optimization operation to smoothen and stabilize the rough trajectory estimates. Most common filtering techniques do reduce the irregularities in data; however, they fail ... -
Comparing Film-editing
(The Eurographics Association, 2015)Through a precise 3D animated reconstruction of a key scene in the movie ""Back to the Future"" directed by Robert Zemekis, we are able to make a detailed comparison of two very different versions of editing. The first ... -
A Computational Framework for Vertical Video Editing
(The Eurographics Association, 2015)Vertical video editing is the process of digitally editing the image within the frame as opposed to horizontal video editing, which arranges the shots along a timeline. Vertical editing can be a time-consuming and error-prone ... -
Computer Generation of Filmic Discourse from a Cognitive/Affective Perspective
(The Eurographics Association, 2015)In this position paper, we argue that advances in intelligent cinematography require better models of the multimodal structure of filmic discourse, and of the inferences made by an audience while films are being watched. ... -
Consistent Multi- and Single-View HDR-Image Reconstruction from Single Exposures
(The Eurographics Association, 2022)Recently, there have been attempts to obtain high-dynamic range (HDR) images from single exposures and efforts to reconstruct multi-view HDR images using multiple input exposures. However, there have not been any attempts ... -
Contact Visualization
(The Eurographics Association, 2016)We present in this paper a production-oriented technique designed to visualize contact in real-time between 3D objects. The motivation of this work is to provide integrated tools in the production workflow that help artists ... -
Declarative Spatial Reasoning for Intelligent Cinematography
(The Eurographics Association, 2017)We present computational visuo-spatial representation and reasoning from the viewpoint of the research areas of artificial intelligence, spatial cognition and computation, and human-computer interaction. The particular ... -
Design of an Intelligent Navigation System for Participative Computer Animation
(The Eurographics Association, 2017)In this paper, we will propose a novel way of interactive entertainment, called Participative Computer Animation, allowing a user to participate in a computer animated story as an observer. We consider this form of ... -
Designing an Adpative Assisting Interface for Learning Virtual Filmmaking
(The Eurographics Association, 2020)In this paper, we present an adaptive assisting interface for learning virtual filmmaking. The design of the system is based on the scaffolding theory, to provide timely guidance to the user in the form of visual and audio ... -
Designing Computer Based Archaeological 3D-Reconstructions: How Camera Zoom Influences Attention
(The Eurographics Association, 2015)Previous empirical literature [Sal94; WB00] indicates that there is an attention guiding effect of zooms. In order to substantiate this conclusion, an eye-tracking study was conducted to examine the influence of camera ... -
Efficient Salient Foreground Detection for Images and Video using Fiedler Vectors
(The Eurographics Association, 2015)Automatic detection of salient image regions is a useful tool with applications in intelligent camera control, virtual cinematography, video summarization and editing, evaluation of viewer preferences, and many others. ... -
Evaluation of Deep Pose Detectors for Automatic Analysis of Film Style
(The Eurographics Association, 2022)Identifying human characters and how they are portrayed on-screen is inherently linked to how we perceive and interpret the story and artistic value of visual media. Building computational models sensible towards story ... -
Exploring the Impact of 360º Movie Cuts in Users' Attention
(The Eurographics Association, 2020)Virtual Reality (VR) has become more relevant since the first devices for personal use became available on the market. New content has emerged for this new medium with different purposes such as education, traning, ... -
Film Ties: A Web-based Virtual 3D Lab for Teaching the Film Art from Script to Blocking
(The Eurographics Association, 2017)Film production education programs include hands-on training in script writing, planning blocking of performers and cameras on set, camera operation, editing to select the best footage at each beat of the story, and expert ...