Anatomy-Inspired Weight for Real-time Character Animation
View/ Open
Date
2016Author
Kim, YoungBeom
Park, Byung-Ha
Jung, Kwang-Mo
Han, JungHyun
Metadata
Show full item recordAbstract
In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider anatomical structures, such as bones and muscles. The experimental results demonstrate that AIW's facilitate the natural animation of characters, which is an important part of VR/AR/MR contents.
BibTeX
@inproceedings {10.2312:egve.20161449,
booktitle = {ICAT-EGVE 2016 - Posters and Demos},
editor = {Tom Coffin and Gabriel Zachmann and Akihiko Shirai and Regis Kopper and Pedro Morillo},
title = {{Anatomy-Inspired Weight for Real-time Character Animation}},
author = {Kim, YoungBeom and Park, Byung-Ha and Jung, Kwang-Mo and Han, JungHyun},
year = {2016},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-027-7},
DOI = {10.2312/egve.20161449}
}
booktitle = {ICAT-EGVE 2016 - Posters and Demos},
editor = {Tom Coffin and Gabriel Zachmann and Akihiko Shirai and Regis Kopper and Pedro Morillo},
title = {{Anatomy-Inspired Weight for Real-time Character Animation}},
author = {Kim, YoungBeom and Park, Byung-Ha and Jung, Kwang-Mo and Han, JungHyun},
year = {2016},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-027-7},
DOI = {10.2312/egve.20161449}
}