dc.contributor.author | Feiner, Steve | en_US |
dc.contributor.editor | Peter Hall and Philip Willis | en_US |
dc.date.accessioned | 2016-02-09T10:27:06Z | |
dc.date.available | 2016-02-09T10:27:06Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.isbn | 3-905673-54-1 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/vvg.20031017 | en_US |
dc.description.abstract | What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality systems, which use tracked see-through and hear-through displays to overlay virtual graphics and sound on the real world. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | H.5.1 [Multimedia Information Systems] | en_US |
dc.subject | Artificial | en_US |
dc.subject | augmented | en_US |
dc.subject | and virtual realities | en_US |
dc.subject | H.5.2 [User Interfaces] | en_US |
dc.subject | Graphical user interfaces | en_US |
dc.subject | Screen design | en_US |
dc.subject | H.5.m [Miscellaneous] | en_US |
dc.subject | Wearable computing | en_US |
dc.subject | Mobile computing | en_US |
dc.subject | I.3.7 [Three Dimensional Graphics and Realism] | en_US |
dc.subject | Virtual reality | en_US |
dc.title | User Interfaces for Mobile Augmented Reality Systems | en_US |
dc.description.seriesinformation | Vision, Video, and Graphics (VVG) 2003 | en_US |
dc.description.sectionheaders | Keynote 3 | en_US |
dc.identifier.doi | 10.2312/vvg.20031017 | en_US |
dc.identifier.pages | Steve Feiner-H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities; H.5.2 [User Interfaces]: Graphical user interfaces; Screen design; H.5.m [Miscellaneous]: Wearable computing; Mobile computing; I.3.7 [Three-Dimensional Graphics and Realism]: Virtual reality | en_US |