User Interfaces for Mobile Augmented Reality Systems
Abstract
What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality systems, which use tracked see-through and hear-through displays to overlay virtual graphics and sound on the real world.
BibTeX
@inproceedings {10.2312:vvg.20031017,
booktitle = {Vision, Video, and Graphics (VVG) 2003},
editor = {Peter Hall and Philip Willis},
title = {{User Interfaces for Mobile Augmented Reality Systems}},
author = {Feiner, Steve},
year = {2003},
publisher = {The Eurographics Association},
ISBN = {3-905673-54-1},
DOI = {10.2312/vvg.20031017}
}
booktitle = {Vision, Video, and Graphics (VVG) 2003},
editor = {Peter Hall and Philip Willis},
title = {{User Interfaces for Mobile Augmented Reality Systems}},
author = {Feiner, Steve},
year = {2003},
publisher = {The Eurographics Association},
ISBN = {3-905673-54-1},
DOI = {10.2312/vvg.20031017}
}