Browsing VVG03 by Title
Now showing items 1-20 of 34
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3D S.O.M.- A Commercial Software Solution to 3D Scanning
(The Eurographics Association, 2003)This paper describes the novel features of a commercial software-only solution to 3D scanning - the 3D Software Object Modeller (3D S.O.M.). Our work is motivated by the desire to produce a low-cost, portable 3D scanning ... -
Applications of Clifford Algebra in Mixed Reality Environment
(The Eurographics Association, 2003)The 'beauty' of Clifford's Geometric Algebras is its ability to incorporate other algebras and it is the 'mother' algebra for all algebras. This paper introduces the advantage of using this algebra by combining and augmenting ... -
Cartoon-Style Rendering of Motion from Video
(The Eurographics Association, 2003)The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ... -
Coding 3D Facial Models forMugshot Applications
(The Eurographics Association, 2003)Three-dimensional information about a human face may have some correlation with the colour information present in its flat texture image. In order to maximise the available information for human identification of faces, a ... -
Collaborative Vision and Interactive Mosaicing
(The Eurographics Association, 2003)I propose criteria for collaborative vision applications where a camera user/operator and a computer work together to analyse a scene. An example of how these may be fulfilled is provided in IMP - an interactive mosaicing ... -
Digitisation to Presentation- BuildingVirtual Museum Exhibitions
(The Eurographics Association, 2003)We describe an innovative system designed for museums to create, manage and present multimedia based representations of museum artefacts in virtual exhibitions both inside and outside museums. Our system creates digital ... -
Efficient 3D Content Creation using Point Sampled Geometry
(The Eurographics Association, 2003)In recent years, point primitives have received a growing attention in computer graphics. The emergence of affordable 3D scanning devices along with the demand for ever more geometric detail has created the need to efficiently ... -
An Eigenvector Method for Surface Recovery
(The Eurographics Association, 2003)In this paper we explore how spectral methods for graph seriation can be used to develop a new shape-fromshading algorithm. We characterise the field of surface normals using a transition matrix whose elements are computed ... -
Enhanced Texture Editing using Self Similarity
(The Eurographics Association, 2003)Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration ... -
Extending Natural Textures with Multi-Scale Synthesis
(The Eurographics Association, 2003)This paper presents a texture synthesis algorithm that was designed for the tile-less generation of large images of arbitrary size from small sample images. The synthesised texture shows features that are visually similar ... -
A Flexible and Versatile Studio for Synchronized Multi-View Video Recording
(The Eurographics Association, 2003)In recent years, the convergence of computer vision and computer graphics has put forth new research areas that work on scene reconstruction from and analysis of multi-view video footage. In free-viewpoint video, for ... -
Frontiers in 3D Photography: Reflectance and Motion
(The Eurographics Association, 2003)The last decade has seen great progress in 3D shape capture technology, both in terms of research ad- vances and successful commercial systems. So why don't most people own 3D cameras? Aside from such issues as expense and ... -
Interpretation of Fuzzy Logic For Texture Queries in CBIR
(The Eurographics Association, 2003)This paper presents a novel fuzzy logic based approach for the interpretation of texture queries. Tamura feature extraction technique is used to extract each texture feature of an image in the database. A term set on each ... -
Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques
(The Eurographics Association, 2003)Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ... -
Iterative Multi-Planar Camera Calibration: Improving Stability using Model Selection
(The Eurographics Association, 2003)Tracking, or camera pose determination, is the main technical challenge in numerous applications in computer vision and especially in Augmented Reality. However, pose computation processes commonly exhibit some fluctuations ... -
Lambertian Correction for Rough and Specular Surfaces
(The Eurographics Association, 2003)This paper describes a method for performing Lambertian reflectance for rough and specular surfaces. Rather than using an existing reflectance model, we present a method for estimating the reflectance function from image ... -
Models from Image Triplets using Epipolar Gradient Features
(The Eurographics Association, 2003)In an application where sparse matching of feature points is used towards fast scene reconstruction, the choice of the type of features to be matched has an important impact on the quality of the resulting model. In this ... -
A Novel Form of Pointing Device
(The Eurographics Association, 2003)This paper presents a novel approach for man machine interaction applying real time computer vision techniques. We use a handheld camera to control the mouse cursor on a computer display. The camera captures an image of ... -
On the Editing of Images: Selecting, Cutting and Filling-in
(The Eurographics Association, 2003)This paper is two-fold. On the one hand, we present a system using qualitative spatial reasoning to help a user choose parts of an image that form interesting objects. The system then allows the user to cut these parts as ...