Now showing items 1-20 of 34

    • Iterative Multi-Planar Camera Calibration: Improving Stability using Model Selection 

      Vigueras, J.F.; Berger, M.-O.; Simon, G. (The Eurographics Association, 2003)
      Tracking, or camera pose determination, is the main technical challenge in numerous applications in computer vision and especially in Augmented Reality. However, pose computation processes commonly exhibit some fluctuations ...
    • Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo 

      Robb, M.; Spence, A.D.; Chantler, M.J.; Timmins, M. (The Eurographics Association, 2003)
      We present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and ...
    • Interpretation of Fuzzy Logic For Texture Queries in CBIR 

      Kulkarni, S. (The Eurographics Association, 2003)
      This paper presents a novel fuzzy logic based approach for the interpretation of texture queries. Tamura feature extraction technique is used to extract each texture feature of an image in the database. A term set on each ...
    • Collaborative Vision and Interactive Mosaicing 

      Robinson, J.A. (The Eurographics Association, 2003)
      I propose criteria for collaborative vision applications where a camera user/operator and a computer work together to analyse a scene. An example of how these may be fulfilled is provided in IMP - an interactive mosaicing ...
    • Applications of Clifford Algebra in Mixed Reality Environment 

      Ho, E.Y.T. (The Eurographics Association, 2003)
      The 'beauty' of Clifford's Geometric Algebras is its ability to incorporate other algebras and it is the 'mother' algebra for all algebras. This paper introduces the advantage of using this algebra by combining and augmenting ...
    • Models from Image Triplets using Epipolar Gradient Features 

      Vincent, É.; Laganière, R. (The Eurographics Association, 2003)
      In an application where sparse matching of feature points is used towards fast scene reconstruction, the choice of the type of features to be matched has an important impact on the quality of the resulting model. In this ...
    • A Flexible and Versatile Studio for Synchronized Multi-View Video Recording 

      Theobalt, C.; Li, M.; Magnor, M.A.; Seidel, H.-P. (The Eurographics Association, 2003)
      In recent years, the convergence of computer vision and computer graphics has put forth new research areas that work on scene reconstruction from and analysis of multi-view video footage. In free-viewpoint video, for ...
    • A Region Adjacency Tree Approach to the Detection and Design of Fiducials 

      Costanza, E.; Robinson, J. (The Eurographics Association, 2003)
      We report a topological approach to fiducial recognition for real-time applications. Independence from geometry makes the system tolerant to severe distortion, and allows encoding of extra information. The method is based ...
    • Table of Contents and Preface 

      Peter Hall and Philip Willis (The Eurographics Association, 2003)
    • Frontiers in 3D Photography: Reflectance and Motion 

      Seitz, Steve (The Eurographics Association, 2003)
      The last decade has seen great progress in 3D shape capture technology, both in terms of research ad- vances and successful commercial systems. So why don't most people own 3D cameras? Aside from such issues as expense and ...
    • Digitisation to Presentation- BuildingVirtual Museum Exhibitions 

      Patel, M.; White, M.; Walczak, K.; Sayd, P. (The Eurographics Association, 2003)
      We describe an innovative system designed for museums to create, manage and present multimedia based representations of museum artefacts in virtual exhibitions both inside and outside museums. Our system creates digital ...
    • Use and Re-use of Facial Motion CaptureData 

      Lorenzo, M.S.; Edge, J.D.; King, S.A.; Maddock, S. (The Eurographics Association, 2003)
      Motion capture (mocap) data is commonly used to recreate complex human motions in computer graphics. Markers are placed on an actor, and the captured movement of these markers allows us to animate computer-generated ...
    • Enhanced Texture Editing using Self Similarity 

      Brooks, S.; Cardle, M.; Dodgson, N.A. (The Eurographics Association, 2003)
      Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration ...
    • Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors 

      Hasenfratz, J.M.; Lapierre, M.; Gascuel, J.-D.; Boyer, E. (The Eurographics Association, 2003)
      In this paper, we show how to capture an actor with no intrusive trackers and without any special environment like blue set, how to estimate its 3D-geometry and how to insert this geometry into a virtual world in real-time. ...
    • User Interfaces for Mobile Augmented Reality Systems 

      Feiner, Steve (The Eurographics Association, 2003)
      What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality ...
    • Organisation 

      Peter Hall and Philip Willis (The Eurographics Association, 2003)
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    • A Vision-Based Location System using Fiducials 

      Johnston, D.J.; Clark, A.F. (The Eurographics Association, 2003)
      A system for vision-based ego location using 'targets' or 'fiducials' is described. The system is robust and operates on commodity hardware in real time. The accuracy of the system is assessed and found to be good enough ...
    • On the Editing of Images: Selecting, Cutting and Filling-in 

      Labrosse, F. (The Eurographics Association, 2003)
      This paper is two-fold. On the one hand, we present a system using qualitative spatial reasoning to help a user choose parts of an image that form interesting objects. The system then allows the user to cut these parts as ...
    • A Novel Form of Pointing Device 

      Cantzler, H.; Hoile, C. (The Eurographics Association, 2003)
      This paper presents a novel approach for man machine interaction applying real time computer vision techniques. We use a handheld camera to control the mouse cursor on a computer display. The camera captures an image of ...
    • Visualising Video Sequences using Direct Volume Rendering 

      Daniel, G.; Chen, M. (The Eurographics Association, 2003)
      It is evident that more and more video data is being generated everyday, for example, by TV broadcast companies and security cameras. However, whilst we are overwhelmed by the huge amount of imagery data, machine vision ...