dc.contributor.author | Qi, M. | en_US |
dc.contributor.author | Willis, P.J. | en_US |
dc.contributor.editor | Peter Hall and Philip Willis | en_US |
dc.date.accessioned | 2016-02-09T10:27:06Z | |
dc.date.available | 2016-02-09T10:27:06Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.isbn | 3-905673-54-1 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/vvg.20031015 | en_US |
dc.description.abstract | We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented which calculates camera and scene information to render the frames. The key features of this quasi- 3D system are described. Two animations generated by the system are given as examples. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Quasi | en_US |
dc.subject | 3D | en_US |
dc.subject | Composing and Rendering | en_US |
dc.subject | Computer Animation | en_US |
dc.title | Quasi-3D cell-based Animation | en_US |
dc.description.seriesinformation | Vision, Video, and Graphics (VVG) 2003 | en_US |
dc.description.sectionheaders | Video and Animation | en_US |
dc.identifier.doi | 10.2312/vvg.20031015 | en_US |
dc.identifier.pages | M. Qi and P.J. Willis-I.3.3 [Computer Graphics]: Quasi-3D, Composing and Rendering, Computer Animation | en_US |