Quasi-3D cell-based Animation
Abstract
We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented which calculates camera and scene information to render the frames. The key features of this quasi- 3D system are described. Two animations generated by the system are given as examples.
BibTeX
@inproceedings {10.2312:vvg.20031015,
booktitle = {Vision, Video, and Graphics (VVG) 2003},
editor = {Peter Hall and Philip Willis},
title = {{Quasi-3D cell-based Animation}},
author = {Qi, M. and Willis, P.J.},
year = {2003},
publisher = {The Eurographics Association},
ISBN = {3-905673-54-1},
DOI = {10.2312/vvg.20031015}
}
booktitle = {Vision, Video, and Graphics (VVG) 2003},
editor = {Peter Hall and Philip Willis},
title = {{Quasi-3D cell-based Animation}},
author = {Qi, M. and Willis, P.J.},
year = {2003},
publisher = {The Eurographics Association},
ISBN = {3-905673-54-1},
DOI = {10.2312/vvg.20031015}
}