dc.contributor.author | Ameixa, Ricardo | en_US |
dc.contributor.author | Mourato, Fausto | en_US |
dc.contributor.author | Morais, João | en_US |
dc.contributor.editor | Mealha, Óscar and Madeira, Joaquim and Tércio, Daniel and Sousa Santos, Beatriz | en_US |
dc.date.accessioned | 2021-06-18T07:44:20Z | |
dc.date.available | 2021-06-18T07:44:20Z | |
dc.date.issued | 2021 | |
dc.identifier.isbn | 978-3-03868-153-3 | |
dc.identifier.uri | https://doi.org/10.2312/pt.20101198 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pt20101198 | |
dc.description.abstract | This document describes an infinite game called ClimbOn. The game concept is fairly simple and aims to be suitable for casual gamers that play for short periods, wanting an instant action system with direct and short challenges. The developed system does an automated procedural generation of content with difficult adjustments in order to keep levels challenging to the user and without compromising the final rank system. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Casual gamming | |
dc.subject | Content generation | |
dc.subject | Human factors | |
dc.title | ClimbOn – An infinite game with difficulty adjustment | en_US |
dc.description.seriesinformation | Actas da 4ª Conferência Nacional em Interacção Humano-Computador | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/pt.20101198 | |
dc.identifier.pages | 293-294 | |