ClimbOn – An infinite game with difficulty adjustment
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Date
2021Author
Ameixa, Ricardo
Mourato, Fausto
Morais, João
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This document describes an infinite game called ClimbOn. The game concept is fairly simple and aims to be suitable for casual gamers that play for short periods, wanting an instant action system with direct and short challenges. The developed system does an automated procedural generation of content with difficult adjustments in order to keep levels challenging to the user and without compromising the final rank system.
BibTeX
@inproceedings {10.2312:pt.20101198,
booktitle = {Actas da 4ª Conferência Nacional em Interacção Humano-Computador},
editor = {Mealha, Óscar and Madeira, Joaquim and Tércio, Daniel and Sousa Santos, Beatriz},
title = {{ClimbOn – An infinite game with difficulty adjustment}},
author = {Ameixa, Ricardo and Mourato, Fausto and Morais, João},
year = {2021},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-153-3},
DOI = {10.2312/pt.20101198}
}
booktitle = {Actas da 4ª Conferência Nacional em Interacção Humano-Computador},
editor = {Mealha, Óscar and Madeira, Joaquim and Tércio, Daniel and Sousa Santos, Beatriz},
title = {{ClimbOn – An infinite game with difficulty adjustment}},
author = {Ameixa, Ricardo and Mourato, Fausto and Morais, João},
year = {2021},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-153-3},
DOI = {10.2312/pt.20101198}
}