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dc.contributor.authorAlmeida, Rui Nuno deen_US
dc.contributor.authorDias, Miguel Salesen_US
dc.contributor.editorMealha, Óscar and Madeira, Joaquim and Tércio, Daniel and Sousa Santos, Beatrizen_US
dc.date.accessioned2021-06-18T07:44:13Z
dc.date.available2021-06-18T07:44:13Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-153-3
dc.identifier.urihttps://doi.org/10.2312/pt.20101165
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20101165
dc.description.abstractThis paper presents a concept and a tool suite for authoring, configuring, organizing and displaying 3D virtual galleries, depicting multimedia content, like art, picture, movie or any other kind of media, which are appropriate for large scale immersive virtual environment such as the CAVE™. A comparison was established by the authors with standard PC environments, while experimenting virtual environments produced by Crystal Ball, showing the superior experience obtained by an installation of the type of CAVE™ that ins operation at Lousal, south of Portugal.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject3D
dc.subjectVirtual Reality
dc.subjectImmersive Virtual Environments
dc.subjectOn
dc.subjectline Virtual Worlds
dc.subjectVirtual Galleries
dc.titleCrystal Ball, Virtual Gallery C reation System for Immersive Environmentsen_US
dc.description.seriesinformationActas da 4ª Conferência Nacional em Interacção Humano-Computador
dc.description.sectionheadersRealidade Virtual e Aumentada
dc.identifier.doi10.2312/pt.20101165
dc.identifier.pages97-103


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