Crystal Ball, Virtual Gallery C reation System for Immersive Environments
Abstract
This paper presents a concept and a tool suite for authoring, configuring, organizing and displaying 3D virtual galleries, depicting multimedia content, like art, picture, movie or any other kind of media, which are appropriate for large scale immersive virtual environment such as the CAVE™. A comparison was established by the authors with standard PC environments, while experimenting virtual environments produced by Crystal Ball, showing the superior experience obtained by an installation of the type of CAVE™ that ins operation at Lousal, south of Portugal.
BibTeX
@inproceedings {10.2312:pt.20101165,
booktitle = {Actas da 4ª Conferência Nacional em Interacção Humano-Computador},
editor = {Mealha, Óscar and Madeira, Joaquim and Tércio, Daniel and Sousa Santos, Beatriz},
title = {{Crystal Ball, Virtual Gallery C reation System for Immersive Environments}},
author = {Almeida, Rui Nuno de and Dias, Miguel Sales},
year = {2021},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-153-3},
DOI = {10.2312/pt.20101165}
}
booktitle = {Actas da 4ª Conferência Nacional em Interacção Humano-Computador},
editor = {Mealha, Óscar and Madeira, Joaquim and Tércio, Daniel and Sousa Santos, Beatriz},
title = {{Crystal Ball, Virtual Gallery C reation System for Immersive Environments}},
author = {Almeida, Rui Nuno de and Dias, Miguel Sales},
year = {2021},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-153-3},
DOI = {10.2312/pt.20101165}
}
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