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dc.contributor.authorFigueiredo, Mauroen_US
dc.contributor.editorCoelho, António and Cláudio, Ana Paulaen_US
dc.date.accessioned2021-06-18T07:37:54Z
dc.date.available2021-06-18T07:37:54Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-154-0
dc.identifier.urihttps://doi.org/10.2312/pt.20091235
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20091235
dc.description.abstractThis paper presents a collision detection algorithm for 3D simulated environments. It describes the implementa­tion of a collision detection approach using the Overlapping Axis-Aligned Bounding Box (OAABB) and R-trees to improve petformance. Experimental results show that this implementation is effective in determining interac­tively intersections between 3D models.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteractive Collision Detection for 3D Environmentsen_US
dc.description.seriesinformationACTAS DO 17º ENCONTRO PORTUGUÊS DE COMPUTAÇÃO GRÁFICA
dc.description.sectionheadersComputação Gráfica em Tempo Real e Paralelização de Algoritmos
dc.identifier.doi10.2312/pt.20091235
dc.identifier.pages261-267


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