dc.contributor.author | Figueiredo, Mauro | en_US |
dc.contributor.editor | Coelho, António and Cláudio, Ana Paula | en_US |
dc.date.accessioned | 2021-06-18T07:37:54Z | |
dc.date.available | 2021-06-18T07:37:54Z | |
dc.date.issued | 2021 | |
dc.identifier.isbn | 978-3-03868-154-0 | |
dc.identifier.uri | https://doi.org/10.2312/pt.20091235 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pt20091235 | |
dc.description.abstract | This paper presents a collision detection algorithm for 3D simulated environments. It describes the implementation of a collision detection approach using the Overlapping Axis-Aligned Bounding Box (OAABB) and R-trees to improve petformance. Experimental results show that this implementation is effective in determining interactively intersections between 3D models. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Interactive Collision Detection for 3D Environments | en_US |
dc.description.seriesinformation | ACTAS DO 17º ENCONTRO PORTUGUÊS DE COMPUTAÇÃO GRÁFICA | |
dc.description.sectionheaders | Computação Gráfica em Tempo Real e Paralelização de Algoritmos | |
dc.identifier.doi | 10.2312/pt.20091235 | |
dc.identifier.pages | 261-267 | |