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dc.contributor.authorWolfe, Rosaleeen_US
dc.contributor.editorJosé Carlos Teixeiraen_US
dc.contributor.editorWerner Hansmannen_US
dc.contributor.editorMichael B. McGrathen_US
dc.date.accessioned2023-03-09T10:02:23Z
dc.date.available2023-03-09T10:02:23Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-207-3
dc.identifier.urihttps://doi.org/10.2312/pt.19991566
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19991566
dc.description.abstractThe field of computer graphics has matured greatly since the formal statement of the introductory undergraduate course for computer science majors was created for ACM/IEEE Curriculum 91, and introductory courses need to reflect the substantive changes in the discipline. Recenf discussions with graphics educators and a syllabus survey have found six trends in recent course offerings. Perhaps these findings will evolve into a basis upon which people can develop courses that fit their local needs as well as reflecting the changingfield.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectintroductory graphics course, computer graphics curriculum
dc.subjectintroductory graphics course
dc.subjectcomputer graphics curriculum
dc.titleBringing the Introductory Computer Graphics Course into the 21 st Centuryen_US
dc.description.seriesinformationGVE 1999 - Computer Graphics and Visualization Education 99
dc.description.sectionheadersComputer Graphics Curricula in Computer Science
dc.identifier.doi10.2312/pt.19991566
dc.identifier.pages3-8
dc.identifier.pages6 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License