dc.contributor.author | Wolfe, Rosalee | en_US |
dc.contributor.editor | José Carlos Teixeira | en_US |
dc.contributor.editor | Werner Hansmann | en_US |
dc.contributor.editor | Michael B. McGrath | en_US |
dc.date.accessioned | 2023-03-09T10:02:23Z | |
dc.date.available | 2023-03-09T10:02:23Z | |
dc.date.issued | 2023 | |
dc.identifier.isbn | 978-3-03868-207-3 | |
dc.identifier.uri | https://doi.org/10.2312/pt.19991566 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pt19991566 | |
dc.description.abstract | The field of computer graphics has matured greatly since the formal statement of the introductory undergraduate course for computer science majors was created for ACM/IEEE Curriculum 91, and introductory courses need to reflect the substantive changes in the discipline. Recenf discussions with graphics educators and a syllabus survey have found six trends in recent course offerings. Perhaps these findings will evolve into a basis upon which people can develop courses that fit their local needs as well as reflecting the changingfield. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | introductory graphics course, computer graphics curriculum | |
dc.subject | introductory graphics course | |
dc.subject | computer graphics curriculum | |
dc.title | Bringing the Introductory Computer Graphics Course into the 21 st Century | en_US |
dc.description.seriesinformation | GVE 1999 - Computer Graphics and Visualization Education 99 | |
dc.description.sectionheaders | Computer Graphics Curricula in Computer Science | |
dc.identifier.doi | 10.2312/pt.19991566 | |
dc.identifier.pages | 3-8 | |
dc.identifier.pages | 6 pages | |