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dc.contributor.authorSalyers, Joshuaen_US
dc.contributor.authorCliburn, Danielen_US
dc.contributor.authorSparks, Edithen_US
dc.contributor.authorCulilap, Jamie Lynnen_US
dc.contributor.authorKuo, Sarahen_US
dc.contributor.authorSabbatino, Kyleen_US
dc.contributor.authorSanchez, Ronnieen_US
dc.contributor.authorThomasson, Danielleen_US
dc.contributor.authorTvergyak, Hannahen_US
dc.contributor.editorTobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin Stularen_US
dc.date.accessioned2017-09-27T06:39:32Z
dc.date.available2017-09-27T06:39:32Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-037-6
dc.identifier.issn2312-6124
dc.identifier.urihttp://dx.doi.org/10.2312/gch.20171299
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20171299
dc.description.abstractLittle Manila was once a vibrant Filipino community in Stockton, California, decimated by a freeway construction project that began in the 1960s and took nearly three decades to complete. This paper describes our initial efforts to digitally recreate Lit-tle Manila as it appeared during the mid-twentieth century. Our game-like environment was developed primarily by an inter-disciplinary team of undergraduate students who worked on the project during a five week summer fellowship. The team in-cluded two history majors, two graphic design majors, a computer science major, and a geological science major. The team managed itself using the Scrum methodology for software development, which included daily stand-up meetings that served to enhance communication and facilitate collaboration among team members. The current version of the software allows users to interact with non-player characters (NPCs) and explore many of the buildings near the intersection of El Dorado and Lafa-yette Streets, the center of Little Manila, to learn more about life for Filipino immigrants during the time period of the recrea-tion. At the conclusion of the fellowship a ''Big Reveal'' event was held to demonstrate the software to members of the commu-nity. Nearly 120 people attended the event, with reactions from audience members ranging from tears to cries of recognition.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectSoftware and its engineering → Virtual worlds software
dc.subjectComputing methodologies → Graphics systems and interfaces
dc.titleLittle Manila: A Digital Recreationen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersPresentation and User Experience
dc.identifier.doi10.2312/gch.20171299
dc.identifier.pages103-107


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